it works! Really thanks a lot!
Hooldrafolk
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## Replay Gallery screen ###################################### ## ## This is a simple screen that shows buttons that replay a scene from the game. init python: maxthumbx = config.screen_width / (3 + 1) maxthumby = config.screen_height / (3 + 1) replay_page = 0 class ReplayItem: def __init__(self, thumbs, replay, name): self.thumbs = thumbs self.replay = replay self.name = name def num_replay(self): return len(self.thumbs) #add replay items here format below #Replay_items.append(ReplayItem(["the thumbnail"], "the_label_from_code", "brief description")) Replay_items = [] Replay_items.append(ReplayItem(["images/gallery/firstfall.jpg"], "firstfall", "{color=#000}Monica fall 1{/color}")) Replay_items.append(ReplayItem(["images/gallery/patreon.jpg"], "patreon", "{color=#000}Patreon explaination{/color}")) # a black background screen for the selection image black = "#000" #the locked image for the replay gallery if you're using the gallery you can use the same (if you want to) image replay_locked = "images/gallery/replay_lock.png" #384x216 (16x9) set 1280x720p for the lock and thumbnails #600x338 (16x9) set 1920x1080 for the lock and thumbnails #replay thumbnails images setup defined here
You're right, I have to insert more choices but remember that this is a kinetic novel with no narrative branches at all. It's my first game and it's hard to start with a more complex choice based narrative. About animations it's true, sadly I learned after some animations how to freeze the rest of the scene to move only what I want (you can see yourself that some animations are on point), in next updates I rework some of the old animations for this reason. Thanks for your honest opinion!
Here is the code if you can put an eye on it:
default nome_protagonista = "Andrew" default nome_landlady = "landlady" default nome_ruolo = "tenant" define gui.dialogue_text_outlines = [ (1.5, "#000000a8", 0, 0) ] define gui.name_text_outlines = [ (1.5, "#000000a8", 0, 0) ] define p = DynamicCharacter('nome_protagonista', color="#3d3dca") # Blu per il protagonista define l = DynamicCharacter('nome_landlady', color="#ff69b4") # Rosa per la landlady define s = DynamicCharacter('nome_ruolo', color="#00ff3c")
define c = Character('Clarissa', color="#FFA500") define m = Character('Margot', color="#fcfc00") define j = Character('Jennifer', color="#17c2bc") screen inserisci_nome_protagonista(): zorder 100 vbox: align (0.5, 0.5) text "Before starting this journey, what is your name?" input default nome_protagonista value VariableInputValue("nome_protagonista") length 20 textbutton "Confirm" action Return() screen inserisci_nome_landlady(): zorder 100 vbox: align (0.5, 0.5) text "Another important question, what is your landlady for you?" input default nome_landlady value VariableInputValue("nome_landlady") length 20 textbutton "Confirm" action Return() screen inserisci_nome_ruolo(): zorder 100 vbox: align (0.5, 0.5) text "And you for her?" input default nome_ruolo value VariableInputValue("nome_ruolo") length 20 textbutton "Confirm" action Return() screen check_age_screen(): zorder 100 vbox: align (0.5, 0.5) text "This game deals with themes not suitable for minors." text "Have you reached the legal age in your country?" textbutton "Yes" action Return() textbutton "No" action Quit(confirm=False) # Inizio della storia
label start: call screen check_age_screen call screen inserisci_nome_protagonista call screen inserisci_nome_landlady call screen inserisci_nome_ruolo $ persistent.nome_protagonista = nome_protagonista $ persistent.nome_landlady = nome_landlady $ persistent.nome_ruolo = nome_ruolo
Absolutely not. If you buy it here you can always download the updated version.
Same thing for Patreon, which as an alpha supporter gives you a link to receive the copy here, always updated.
And if in the final version I increase the price (for example to €4) you who bought it today will still have it in the bookstore, of any version.
Second issue, sorry for bothering you! As you see in the screenshots the descriptions of the various replay are not fine, even if I change colour, I want to try maybe an outline but I don't know how to do it, can you help me?
In the game I have all the writes outlined with this in the main script:
define gui.dialogue_text_outlines = [ (1.5, "#000000a8", 0, 0) ]
define gui.name_text_outlines = [ (1.5, "#000000a8", 0, 0) ]
But with the description of these replays I dunno how to do it.
Hi to all, I received this review:
your game has been stolen and your profile image has been used on the fake account to distribute malware with your stolen game. and other games. see tender-troupe.itch.io
(i will remove the rating in a few days. your game is on my backlog, but i will not play it for quite a while. unless itch acts very fast this time, the scam account will be up for a few days.)
What I have to do? Sorry I'm new to these kind of things, but now I'm worried.
Like the title say, is it possible? When I release my game (I wish) even on Steam, I want to put the same price here and there, But I would like to make sure that those who donated to me here since that day also have the Steam version to thank them for their support. Is there a simple and safe way to understand who paid?
What I would like is that the users who bought my game these days, even if it was a free offer, can freely obtain the game even when I put it at €5 (for example) without the free offer anymore.
I think it's right because they contributed even if they didn't have to.
Furthermore, thanks to your answer I understood that I can freely update the files by deleting them and uploading the new ones without problems. Thank you.
Hello everyone. I published a game here a month ago, and only now I realize that I haven't set up the licenses. I have no license on both items (game and assets). Is it a problem? Which ones should I put? Excuse my ignorance.
And second, if tomorrow someone takes my apk and puts it on google play, can I do something to block it?
I know nothing about programming lol, totally noob, my whole game is like this:
scenes bg_new_home
with dissolve
a "text"
c "text"
etc.
Now, for put some pepper on my kinetic novel, I want to put in a secret gallery. If you find a little creature hide in my scenes you unlock an image in your gallery.
But, in my game scenes are the images, all of the characters ecc are in background, in a single image.
So, with shift D and coordinate locator I want to do invisible hotspot in my scenes, later on I modify my images for put in that some hiding creature.
User can click on them if they find them and an image is unlocked, maybe with a text over that reclaim it.
I don't know if hotspot working with my VN because if you click everywhere you continue with the game, there is not a "static" pause in my game.
Sorry for my english, I wish I'm explaining well my issues.