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(+2)

Super cool entry!

The concept was innovative and pretty cool for the theme. 

Gameplay wise, I feel like there are some things that could be done to make the game feel a bit fairer. There are moments when you are just dead and there's nothing you can do. I think the escape invincibility mechanic helps a lot in this regard, but it can feel a bit unreliable given how there's no indication for when it's about to end. What if maybe it was on a clearer timer, or if it relied on a meter that drained at a set rate and then the player can choose when to stop using it? Idk, just ideas that came to me.

The art is beautiful and feels very coherent all throughout the game, great job!

In terms of sound, I really liked the music you chose, but I feel like your choice of sound effects could have been implemented a bit better. For example, the cue for the evil hand pops up a bit late, by the time where either you've seen it and dodged it, or missed it and died. Some other things might include a sound when you switch lanes to give the player some more visceral feedback to their actions.

Overall, great job! Keep up the good work!

(+1)

Thanks a lot for the feedback! Visual timer for the ability is a very neat idea and could be implemented easily, we'll look into that.

For both music and sounds, we were lacking time and experience. As with the hand example, it's not that the sound is misplaced, it's the absence of sound for the "hand is coming" bit. It was very close to the deadline and I was unable to find or create something suitable. We are planning on putting some additional hours into that after the jam rating phases end. Like the "ability is charged" sound indicator, etc.