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kruzhalovv

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A member registered 71 days ago · View creator page →

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Hi! Now I did, thanks for the link!

Thanks for the reply! The commentary is on point and useful.

We plan to do those little tweaks with timing and collisions (and also a hands mini-game, as a way to escape them; due to the lack of experience we were lacking time to finish it).

6604, not the best player, I suppose. It's nice to see a cool side-runner twist. Actually, I love that it's a memory test. Pity, that there's no tutorial, but you are not alone with that (we didn't have time for it either).

Moving wonderful visuals aside, the "Lisan al Gaib " walk is frustratingly fun! I liked it! It would be even cooler and thematic if the player had to complete some tasks while inside – grab a phone from a bar, say goodbye to friends, etc. That's also a way to push players to explore some new paths.

Thanks for playing, I'm glad you liked it!

That's very flattering, but I'm still just proud that we were able to make something solid (or something at all) for our first-ever game jam.

I'm glad you enjoyed it that much!

Thanks a lot for the feedback! Visual timer for the ability is a very neat idea and could be implemented easily, we'll look into that.

For both music and sounds, we were lacking time and experience. As with the hand example, it's not that the sound is misplaced, it's the absence of sound for the "hand is coming" bit. It was very close to the deadline and I was unable to find or create something suitable. We are planning on putting some additional hours into that after the jam rating phases end. Like the "ability is charged" sound indicator, etc.

Thanks a lot, I'm glad you enjoyed it!

Wait, if you are in the leaderboard top, that means that I'm... off... Unacceptable! Хъ

Thanks for the nice words!

Well, not sure if we'll be able to remove such randomness, but might be useful to tweak some rules and timings.

The aesthetics are stylish, the atmosphere is chilling. The "Rule Book" is a nice touch :)

Be aware: we were planning a huuuge tutorial and since it's our first game jam ended with none at all. There are some simple instructions in the description. Have fun!

Ha-ha, I think at some point in development this sprite had a similar kind of name. Very disturbing hands, indeed.

Thanks for playing!

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So, it seems like Tinder mechanic suits adventure more than kingdom ruler simulation after all. Encounters are charming. Sound design is imaginative and hilarious.

Your daughter did an outstanding job with those illustrations. I know the feeling, cause most sprites (except for the stock character and stars) for our game did my 17 y.o. sister. They definitely rock this jam. Congrats on the Residency Program btw

Very enjoyable entry. I love how craft is intuitive in theory but under time pressure you can collect unnecessary stuff and do not-so-wise actions. The tutorial made me smile at how simple, fun, and effective it is.

Stressful and fun, but it would be great to have more unique mini-games for different tasks (cause I liked the ones included). Good job!

The game idea is wild! Execution is solid. Sadly, the pacing and jump skill requirements are way beyond my level. I'll have to wait for the "speed 0,75" option in the settings Хъ

thanks!)

thanks!)

Oh, I love games with long-term decisions, where mistakes come back to bite you several turns later. Cool idea. The "block bullets with walls" puzzle is very engaging. 

If you are interested in further developing this idea, I would suggest forcing players to choose dangerous blocks more often. For example, if you make it in separate levels, you can add a number of blocks to use and beat some score. It will also be a good way to introduce new blocks, btw.

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Hello, fellow GDevelop first-timer! It's very cool to see, knowing some of the instruments this tool provides, how you creatively used them (in a way I did not think about) to create aesthetics of something in the ranks of Thomas Was Alone and Co.

Worth the effort you put into it. Nice game!

The cutscene camera movement, the animations of the flat enemy sprites – I'm dying, those are just too good.

The amount of work done in 3 days is unbelievable!

Nice looking city, fun driving physics!

For some reason, the music only works when the game doesn't (possibly it's my browser issue), but I got a grasp of it. 

Well done!

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Good catch! I'm aware of the issue. We were finishing sounds an hour before the deadline and struggling to find anything suitable for this bit.  That's my  #1 personal post-jam priority.

Thanks for playing!

You nailed the game look and feel. The aiming mechanic is so cool!

As for the difficulty  – I wonder what the game will become if add a visual reload (you need to reach a certain point of the screen with aim; the positioning might be randomized)?

Very nice idea with a mechanic of adding a sum of the sides. Works best in tight spaces. it's an idea you can build a bigger game upon.

Imo, the "small puzzle levels" structure would be a good option for further development. Adding some external objects to sum up with, perhaps?

So, when is the mobile device version release? *adds to imaginary wishlist*

Heavily polished and very fun game, I enjoyed it a lot.

I love those button designs! The sound and background movement create a legit feel of motion

Interesting boss designs. The bullets look and feel amazing! 

I would like to be able to perform a dash, though. It won't take away the necessity of taking in some damage, but will help in a dire situation

The style is cool. I enjoyed the boss design quite a bit!

Hilarious, and very cool theming! Now I want this Slippery Salesman to be a Streets of Rogue playable character

What kind of bullet hell is this?! Хъ

Very intuitive and responsive motion mechanic, it was fun

Yesss, I came in second with 2000+

I like how the game pushes you to make strategic decisions in the blink of an eye. Nice entry!

I double that, the amount of polish is insane.

My score is only 505, though 😓