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(1 edit)

TL;DR: The token in the (“COEP: Credentialless”/CoepCredentialless feature) origin-trial header of itch.io appears to have expired at the end of 2023 and (presumably) needs to be regenerated.

Supposition: An expired origin-trial token appears to only impact release Firefox versions not development Firefox versions (presumably due to a different default/fall-back value).


Hi Leaf,

I recently had reports of my Godot 4 game web/html export (which uses SharedArrayBuffer–and has the experimental SharedArrayBuffer itch.io option enabled) failing to run in Firefox–which was somewhat surprising because Firefox was the only browser I’d tested it with. :)

While investigating possible causes, I happened to base64 decode the transmitted token & realised the expiry field had a value of 1704063600 which equates to 2023-12-31T23+00:00 (UTC).

Based on my current (limited) understanding of the related preference & checking code I think an expired token only impacts release Firefox versions (and I only developed/tested with an (older) development version).

The original bug report on my game:

More details from my investigation than you or almost anyone else is likely to ever want can be found in my follow-up comment: :D

Apologies for not being able to 100% confirm the exact mechanism by which the failure occurs at this time but I wanted to alert you to the potential issue before I lost my “flow” momentum or disappeared down a different rabbit hole. :/ (Especially, as I’m aware that configuration of the whole SharedArrayBuffer feature in browsers these days is quite opaque & there’s many intersecting pieces that need to fit together for it to work correctly.)

Also, apologies in advance if I fail to get back to you on this topic, I will try to do so though, so let me know if any further details are helpful.

Thanks for all your work on itch.io, I really appreciate it. :)

Edit: Added specific mention that this relates to the Origin Trial for the CoepCredentialless feature for clarity and search juice.

This appears to be a related bug on the Godot issue tracker:

  • “SharedArrayBuffer does not work with Firefox on Android anymore #86988”: https://github.com/godotengine/godot/issues/86988

    “A few days ago [issue created 9 Jan 2024] my Godot game stopped working on Itch.IO when opened from a Firefox Android app. […]”

From other comments on the issue it seems like it might be Release and Beta versions default to an error on expiry.

(+1)

Turns out there’s also a pre-existing itch.io issue too:

Admin(+1)

Thanks for the investigation. I’ve just deployed a change that causes all Firefox versions to fall back to launching HTML games in a popup instead of directly in the game’s page, which has universal support for the necessary headers.

(+3)

Hi Leafo.

I think the change indirectly may have broke some very specific scenario I am currently experiencing. I will try to describe it.

I am a Firefox user and I am developing a game. (Godot 4, browser build)
Because the game is in its testing stages I have the game currently on Restricted with a required password to be able to access the page. Testers can access the page at any time while the game not being officially released yet.

Due to the pop-up change, users reported that the pop-up gave a 404 page when loading the browser game. When I tested it myself (while being logged into Itch.io) The game was working.
Then I tried running the game on a Firefox private tab (not being logged into itch.io) and I also got the 404 page.
I tried playing the game in Edge (without being logged into Itch.io) and I was able to play the browser game normally.

I am suspecting that the pop-up does not know about the password that is required in order to view the Itch.io page of the Restricted game. And that it gives a 404 page instead.
So testers that use Firefox are unable to play the browser build currently.

Thanks for your time!

Apparently the new change has also made the download button work again (there was an issue where, if a game had both play-in-browser and downloadable builds but the former used SharedArrayBufffer it caused Firefox to not be able to download the downloadable builds).

Ah, thank you for that. Now psy-ball works great on Firefox!