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im going to try again later before rating! i really like it so far, it's super, visually, and seems fun, but i can't get very far in any of the games, because i can't figure out what i'm supposed to do for every level and keep failing. that might be a me problem, though.

I'm sure it's party bugs and stuff that needs polish ^^

Particularly, PatchFix' game is way too mean so I'll  have it restart the final stage if you fail since it's the type of puzzle you will definitely screw up the first few times. I was channeling al the 1990 adventure game I could :P

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There were definitely some problems with loss-states happening alongside win-states.

The latest build should have everything working smooth!

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cool, i'll try it again soon!

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I tried the new build! I was incrementally more successful. Patchfox's fire level I just did not understand how to play and I didn't really have a chance to figure it out because I would lose immediately and then have to play through the other levels again. :/ The beeping password minigame was kind of fun but having to listen for the beeps over the music made it really challenging for me.

I always fail the bunny minigame instantly. I just cannot hold my whisky at all I guess :)

I got a bit further in the skating game this time around, I think because I figured out how to jump? Not sure how much more time I want to fiddle with it, though.

The ocean levels were kind of okay, the part with the tentacles was a bit frustrating though. They were almost impossible to avoid and I wasn't sure how to get to the buffs that would pop up on the other side of the screen. I get that the games are supposed to be difficult and frustrating but I would have liked an easy mode so I could see all the content :)

I'm glad to hear it was playing more proper for you!

The big tip is the game's visuals are kinda lying to you for the most part. especially Rotor's. The game goal and your status is all in the HUD during the skate section, you just wanna hit Up to jump over the cones and tap Space when the marker is on the green, but you're really keeping an eye on the numbers. It's a really 1980's style of arcade design, and not something that will stick around when the games get more polish.

The jam was a great way for me to expand my knowledge and release five prototypes, but they are definitely porotypes!

We'll be choosing which one to polish up first as it's own release, with improved art and corresponding animated sprite scenes, by a vote that's ending this Friday on our Discord. The game menu should have a working invite. Feel free to stop by!