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I'm glad to hear it was playing more proper for you!

The big tip is the game's visuals are kinda lying to you for the most part. especially Rotor's. The game goal and your status is all in the HUD during the skate section, you just wanna hit Up to jump over the cones and tap Space when the marker is on the green, but you're really keeping an eye on the numbers. It's a really 1980's style of arcade design, and not something that will stick around when the games get more polish.

The jam was a great way for me to expand my knowledge and release five prototypes, but they are definitely porotypes!

We'll be choosing which one to polish up first as it's own release, with improved art and corresponding animated sprite scenes, by a vote that's ending this Friday on our Discord. The game menu should have a working invite. Feel free to stop by!