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Releasing a new "project" for every game update

A topic by HeartCoreDev created Sep 12, 2023 Views: 270 Replies: 4
Viewing posts 1 to 3

This is a discussion I've been having with other developers on whether his is allowed on itch or not.

Let's say I want my project to appear in the New section as often as possible. In order to do that, I publish the version 0.1 of my game and offer it up for $5 in purchase or donation. The next month, I hide version 0.1 page, create a new one with version 0.2 of my game and sell it for $5 and publish it, rinse and repeat every month and every content update.

In this scenario, people who purchased older versions can still see and download them, but they'd have to pay me $5 again and again at every update, because these will be considered different products on itch.

Is this allowed on itchio, or would we eventually be asked to stop doing that and keep everything in a single project?

Moderator(+2)

What you suggest is frowned upon. The idea here is that people buy the game once and then updates are free. That's only fair when you start with the game in early access like you describe. How many times should they buy it until it's done?

Consider making a new project page only later, when you make a special edition of the game with lots of exclusive content or fundamental changes.

Thanks for the clarification, that's what I was thinking too.

What would happen if a game dev kept doing this though? My understanding is that currently there is no system in place to prevent this from happening, aside from perhaps itchio staff not approving the game and/or approving it and not putting it in the New category and thus severely reducing the "update game"'s reach.

Players are not stupid, they will see through this.   There are more than 600000 games on itch.io and nearly all are free; meaning you need them, they don't need you. Try to build a good relationship with your customers in place of trying to think up a method to scam them. It will pay off in the long term.

Just to clear up any confusion: I am NOT considering this method for our own games. Most of me and my associate's game revenue comes from Steam from full game releases anyway. I am asking because that "update = new game" thing is a practice that's common enough to be a running question among the gamedev community I regularly post in.

And if it's common enough for some devs to try pulling it off, then it means it's working to some degree for some of them.

This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.