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Narrative Design Jam #1: Crescendo (March 8-11)

A topic by Zachary Fried (he, him, his) created Mar 09, 2021 Views: 807 Replies: 2
Viewing posts 1 to 2

*I'm posting this in tabletop game jams because UX, copywriting, and storytelling is a necessary aspect of table-top games!*

Every element of a video game is crucial and narrative design is far too overlooked. Today, on @itchio I couldn't find ONE featured narrative design jam in the past 24 hours and that is scary! #narrativejam Let's get writing 🕹️✍️ Sharing, participating, and collaborating in these narrative design jams will make the video game industry a more accessible place for entry-level artists and young students!

This jam is short (unranked) just to get people participating with minimal requirements. Then, when the community grows I'll rank submissions and extended deadlines.  It's best to think of this as a community and social event than an intense hack-a-thon; I may create a week-long one.

Click here to enter the Narrative Design jam





(It's three-day-long, not 44 hours)


Moderator(+2)

Fair enough. My first instinct would have been to remove it as off-topic, so I appreciate your having taken the time to provide a justification. It's a short enough jam, seems interesting, and maybe some tabletop folks would indeed be into it (I would definitely consider it, but I am very tired lately). Good luck. I'll be looking forward to seeing what comes out of it.

Aleks, thank you very much for taking the time to read and see my post; it truly means a lot:)


Well, if you think this is a good fit for anyone you know, please share. Also, stay updated on my Itch or social for more narrative jams in the future:) Thank you again Aleks.