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new Vector2

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A member registered May 16, 2020 · View creator page →

Creator of

Recent community posts

Great game! Has a lot of potential! super fun! Please add dash!!!!

Pretty awesome game! Great for a game jam! Had a fun mad time :) 

Good idea! Fun to play but sometimes I felt the movement was too slippery for my taste!

Very short and simple! Ok for a game jam. 

Maybe go with a different dino character from the same game asset, which will have more color contrast with the background! 

Simple - quick game. Great for a game jam. The movement felt a bit choppy. 

Other wise good one!

Great game! The music is awesome... 

One small thing - could you make the ship follow the mouse more closely!

I am very glad you liked it :) I am working on it to improve and add audio xD

Thanks for taking the time to play my game,  :) I am really happy you liked the gameplay...
I am most definitely not an artist, and the sprite disparity is something I have also felt but I don't have the skills to fix that xD. But I might change the main character to fit the theme better.

Thanks for taking the time to play my game,  :) 

I am absolutely thinking of continuing this project, I like how this turned out given the time restrictions. The level scaling is a big issue I am working on, I have already added (on my local dev build) the ability to save up gold to buy costlier upgrades and a few minor adjustments to the metadata. I really appreciate your feedback and I would try to incorporate those! 

PS. I completely forgot about sound till the last minute and it was too late by then.

VS was a big inspiration!!!!
I completly agree that level scaling is a big requirement, but I did not have time to playtest much to adjust those values!!
Thanks for taking the time to play my game, much appreciated. :) I am so glad you enjoyed it.

Nice game, good job... The music is good and the theme is used very well!! awesome!!

Overall nice game! Good application of the theme I would say. I can definitely see this going forward as a mobile game, though the controls could be junky as you are not using strict lane movement, just guessing though have to try it out.

In terms of feedback - 

1. More music variation with collision sound effects is required. Maybe it is already there but I did not notice. 

2. You are spawning islands in 5 lanes if I am correct. Maybe have a couple of big islands to replace 2/3/4 consecutive islands. Hope that makes sense. And in some cases, you don't have to block 4 lanes, which will bring variations in obstacles. 

3. Adding a cloud/fog effect will enhance the look of the game (In my opinion). Maybe add thick fog on the side screen so you cannot see islands that are far away (on L and R sides).

4. And last but not least - !!!!POWERUPS!!!!

Hi, I just wanted to ask if this includes the player character and all other assets that are in the legacy version.

I'm glad you liked it... :) 

That sounds interesting. :)

Nice art and animations. XD

Nice game....Good concept....

awesome- fast - chaotic platformer... Loved it :) 

Good but a little bit difficult platformer. 

Enjoyed your game. :)

Great game. Enjoyed it. :)

Very different game from the other ones I have tried so far.

Absolutely loved 2 things- 
-more she remembered her heartbeat got faster, and also her vision was more colorful. 
-You can just go straight to the end (die) is darkness.
Nice concept. Enjoyed it. XD

Good game bro.. Loved the music... 
The gameplay was awesome.
Loved how you handled the last level. But I was expecting a few more levels. 
Good use of the theme.

Quick tutorial guide XD

  1. The player/players you control have "<space>" in them when they spawn.
  2. As you go through the levels it is going to pick up the letters from the "Letter Points".
  3. Picking up a letter will shift the position of the existing letters in the player by 1. Which in turn will cause the last letter in the player to be dropped in the "Letter Point". And add the picked up letter on the front. -> player("123_") -> Lpoint("4") -> player("4123") + Lpoint("_")
  4. The arrangement of the letters in the player is shown in this image. ( https://lospec.com/i/pejd ). The goal is to "Make Love", where "1234" in the image will spell "LOVE".
  5. Pressing Q will reverse the position of the letters. -> player("1234") -> Q -> player("4321")
  6. Pressing E will shift the position of the letters by 1. -> player("1234") -> E -> player("4123")

I hope this helps. :)

Thank you for trying out my game.. :) 
I'll surely update the tutorial :)

(1 edit)

Thank you for trying out my game... It makes me very happy that you enjoyed my game... XD
I'll try to make the tutorial better after I am allowed to update the game... 

My 1st jam... and it was awesome :) 

Sorry to hear that the tutorial was not sufficient for explaining the gameplay. I'll update the game after the jam voting is over.

Thank you for playing my game..😁

Good tower defence game. 

Use of theme was bit off. 

awesome bouling... had fun in that aspect..

But the love meter seemed very irrelevant.

Creative puzzle... A bit complicated...

Use of theme could have been better. 

Fun arena gameplay... Liked it... 

Use of theme was a bit out there. 

Good Game bro... 

Use of the theme was bit muddled though. 

Hi all, this is my 1st game jam and I am pumped(with love) for it.

I am just wondaring if I can use free packages from Unity asset store. To be specific, I want to use A* pathfinding. Is that allowed?