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krisec

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A member registered Aug 06, 2020 · View creator page →

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The number of enemies per room is chosen somewhat randomly, yes. We have a "difficulty" rating as well that increases the possible number of enemies based on how many items you have bought from the store, to make the game more difficult as you progress. This was rushed out at the end of the jam, however, and probably needs to be re-balanced.

The problem where the vision cone is not visible is probably because the enemy is outside of the camera view, so the game object is culled. This was a bug I noticed too late to fix, because I didn't playtest the enemies enough :/

Glad you liked it :) 

Yeah, we might've been a bit too harsh when it comes to death. You probably shouldn't lose all your coin.

Yeah, we were scrambling a bit during the end, so we didn't have that much time for polish, regrettably.

Hope you liked it though :) 

I think the "attacked by enemy when outside of view" comes from the characters hitbox being a bit larger than the sprite. We should have playtested it a bit more.

We could've looked into health restoration, yes. Maybe give you back some hearts when you go up a floor.

I'd recommend trying to limit how many enemies you fight at once to maybe 2, 3 at the most.

Gald you had fun with it at least :)

Oh, sorry to hear that it did not start in Firefox for you, I just tried it on my own install of firefox and it worked fine there.

Health pickups could be an option, yes, and it would work well. However, I think we wanted more of a challenging experience where the goal wasn't really to kill all enemies, but rather try to fight more one-on-one. The game could really do with quite a bit more polish, but we ran short on time.

I think we might have made a mistake with how punishing death is in the game, as you lose all your money. This makes it harder for the player to steadily progress.

There are many areas I feel where we could have improved it, and it was sorely in need of more playtesting :)