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Karob

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A member registered May 10, 2018 · View creator page →

Creator of

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I'm glad you felt a sense of discovery. I was hoping that many parts would make "sparks" in the player's experience, like "oh, what's this?"

The juggling was not intended but that's pretty funny.

You are hell's strongest soldier o7

I enjoy wandering around the world with my accomplices in tow.

After defeating Aunn, she got stuck against Sunny, pushing Sunny down the map until everyone was stuck against a tree.

Thank you, Luna, for trying to be the voice of reason. And Star for utter disrespect of the fourth wall.

Very cool. Nice dithering and general aesthetic. I appreciate possession changing the player mechanics.

スクリーンセーバーはレトロです

The game kept crashing immediately after launch. As it turned out, it didn't like me placing it in a folder named "EoSD isn't retro right Retro are games like Br◯ck Br◯◯k, R◯ckm◯n, Do◯◯ and Af◯◯rb◯◯ner".

Anyway, I was very confused and there wasn't nearly enough aliasing (is it even retro if the pixels aren't sawing at your eyes?) but I laughed and am laughing again now. Hehe. I like how catastrophically the b◯lls can multiply in the first game.

I would have liked some indication that everything being black was intended and not a game-breaking glitch as it felt like at first. That said, this is brilliantly authentically retro in like every dimension. And props for getting all that voicing in a jam game.

I have my comically big spoon now let me eat this absolute meal of a wall.

Task accepted. I will review the game.

Touhou: Ruukoto the Robot tells the story of a robot learning to perceive emotion and meaning within the world. The game is enhanced by the graphical representation progressively shifting from a data efficient representation to a view with more detail and color, evocative of human poetry. The game has light interactive elements with no failure condition. These elements allow the player to more comprehensively experience Ruukoto's journey and revelations. This concludes the summarization portion of the review.

I played Touhou: Ruukoto the Robot to completion. I experienced several uncategorized stimuli, and am making preliminary comparisons to the human emotional experiences in my database. I have noted a "desire" to repeat the stimuli experience from the music in Touhou: Ruukoto the Robot. I have identified a relevant bias within my rating procedures. As an objective being, I must report this error to my creator.

Function completed.

The graphics are cute, the patterns are good, and the dialog was quite good. There was a lot to enjoy in a small amount of time.

Excellent presentation of a pissy Yuuka. My bones are cowering.

It feels very cold and warm. Very textured and vague. Merry's rational analysis of her irrational experiences was brilliant. Don't mind me, I'm just basking in the god rays, as something inside me is being absorbed.

Thank you!

Yeahhh the swapping wasn't ideal.

What strange things might be in suspicious places hmm.

Thanks!

That's how I thought it should work but either it didn't or (more likely) I was suffering from jam-induced insanity. :P

Yeah, they unintentionally ended up being frustrating. Part of the issue that that items prefer swapping over throwing. And the other part is that I couldn't find a way to allow the items to collide with other things but not with each other when using Godot colliders. (I just ended up not using colliders for some of the collision detection, but ran out of time.)

Thanks!

E

I'm now remembering that one of the solutions allows you to completely skip my favorite part, the fruit. Oops.

I'm so happy you realized the inspiration.

I'm a bit worried that the puzzle aspect might be a bit opaque, even though there are multiple solutions, but it seems you didn't have issue.

Good puzzles with a surreal mechanic and music to suit it. The last one had me scratching my head for a while.

I have my Windows taskbar always visible, which means I only have 1040 pixels vertically on a 1080p setting. That caused parts of the game window to be cut off.

I could say many positive things but I'll just say I love the tatami texture. I want to lay on it and roll.

Impeccably balanced. The mechanics just feel great.

The controls on this feel so great, and the snow particles and sound effects empower that feeling. This was fun!

Hilarious and wonderful animations and use of audio. I didn't personally care for the intensity of mashing four keys at once as even on easy mode I felt like I was gonna break my keyboard.

Now excuse me while I kick this sign back into the pond.

Funny! It's very simple and that's all it needs to be. The different enemy behaviors work well.

SkiFree let's go! Neat controls, though it was frustrating waiting for the right ramp/obstacle rng just so I could actually attack something.

Lovely little variety of mechanics in a casual and cute game. Patchy best gamer friend.

Smooth playing and adorable sprites! Nice work with Phaser.

Solid feel to this one, and the music is hype. Nice touch with the random level layouts.

Getting attacked by kedama depletes HP and getting attacked by ghosts depletes SP. Either one reaching zero is death.

I don't have time to read much but I'm really feeling the vibe from the narration, visuals, and audio. Mmmm.

These are always a treat. (Put not intended but now it is.)

The standalone wouldn't run for me (Windows 10). The web version ran fine in chrome except it slowed down when there were a lot of bullets on the screen. Firefox had this same issue as well as audio crackling.

This may be a bit rough around the edges, but the enemy distribution, behaviours, and hp feel well balanced, the options the player has are nice, and it's just fun to play. My only complaint is that the blue shots from the spiky ball enemies are hard to see against the background.

Thanks!

Thanks! Here is the path I took, where I fell off the level. https://imgur.com/a/Pk1IiQj

Maybe it would be better with increased warning distance, or just making the birds a little slower.

Thanks! Now that you mention it, the game does have some similarity with Pac-Man.

The attacking birds are masked Mystia sprites. I did consider just making them normal birds (undecided species), but re-use was faster and it made sense for the story too. I love egrets, tho, so let's just go with that explanation instead! XD