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CemKaanU

155
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A member registered Nov 13, 2016 · View creator page →

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(1 edit)

Boss moves fast but can't turn fast enough so you can either move sideways to dodge or shoot while behind a cover. Thanks for the feedback!

Glad you liked it!

Thank you!

I've tried to balance the jam version around 5 minutes so all of the content can be seen. I'm thinking of extending each run to 10 minutes I'll definitely look into the balance of the first half then. Thanks for the feedback!

Yes I've seen a drop in performance while falling and on landing I'm looking into it. Thank you so much for the feedback!

Yep they will never see it coming!

Yeah I could see that :) thanks!

I plan to make another boss after the jam to add another legendary crate. Thanks for the feedback!

Thank you so much!
Yes, I've planned more upgrades but only these were possible inside the time limit. I'll be adding them in the next update  
Glad you liked it.

Thanks!

Great idea and the movement feels really fluid as well!

I had a few more ideas for the attacks against the player but due to timeframe needed to settle for only those 3. 
I've tried keeping the ghost as not disappearing after capturing one human but then it grew exponantially so had to balance it out but I keep that in my mind as maybe with an upgrade system you could have a max amount of ghosts and balance it that way.

Thank you so much for the feedback!

You've found a great game loop that fit the theme really well. The effects were fantastic as I think you should lean into that more with the art style. Overall it was a great experience!

Great concept! controlling one player with the wasd and the other with arrow keys could make it more intuitive for switching in between and open up co-op opportunities. When you add different levels seeing it from a little bit further back could be helpful as well. 

The character is really funny you nailed that. Controls felt sluggish maybe having a bit more responsive controls could be great.
Good job!

Puzzles were good as this is a great idea for the theme but the platforming part could be improved as the player had friction and didn't feel fluid.
One little thing with the webgl build that the screen cuts the levels if not in the fullscreen mode as I have realized that on the second level.

Fantastic visuals, your art style is really cohesive.
You took a great idea and executed it well as the game has fluid movement and potential for more abilities and attacks
Overall you have started strong with the foundation for this game. It's fun at this state and could be a great game over time.
Keep up the great work!

I believe that this idea has some great potential. It would need different mechanics to make it into a great puzzle game but this is a strong start already. great job!
and lastly thank you for the option to skip the dialogue as it can be overlooked on most games.

Controls are a bit unusual, that could have some improvement but other than that great idea and fits the theme very well. You could really expand this game with new powerups and different enemies. 

The lights and the effects were great. There is some feedback when the player gets hit but the enemies don't have that maybe something similar could be added to make the attacks more impactful. Faster dialogue option would be great as well.
Lastly, as others have pointed out any interaction with the outside door freezes the game even on day 1
Keep up the good work!

You can either try dodge the arrows or hide behind a cover to make enemies focus on the player rather than the summons. I'm looking into that bug as well. Thanks for the feedback!

Thanks, I'll try to make the objective clearer after breaching the castle walls.

Thank you so much for the feedback!

Concept is really great but it gets boring quickly at the moment. Other than that the art is just phenomenal super clean and minimalistic. Great job!

Speedrunning and the combat clash a little bit as you can just ignore the enemies and go for the battery otherwise great entry.

Chaotic gameplay is really fun! but the art style could be improved to make it a little bit clearer.

Challenging game but it has really intuitive controls. Great take on theme!

Great idea! curious to see how this game will evolve

Great achievement, keep up the good work!

You have a really good cohesive art style, everything fits nicely.

Super polished game, mega job!

You are right, it's confusing without any tutorial.
Each castle piece have hp and the ui is on the wall. I'll make it clearer in the next update

Thanks! I will work on it as soon as I have some time.

Thanks a lot!

I'm glad you enjoyed it.
Yes, I'm aware and working on improving that to make it more predictable and easier to avoid.
Thanks again!

Thanks a lot!
Wall was for countering the sprint ability when the player gets too powerful, but it's a bit too harsh right now. I'm looking into improve that.

I'm flattered to hear these! Thank you so much, I'm glad you liked it.

I'm happy you liked the concept and the game, Thanks!

Thank you !

I'm glad you liked lots of aspects of the game and the little details as well, Thanks a lot!