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(2 edits)

Hey, I really like the look of the game. It looks cute and is simple. I played the first level and unfortunately a resident “hid” behind a tree quite quickly and I couldn’t use it any further. The controls are unusual for me, I’m used to selecting with the left mouse button and executing the most common command with the right mouse button in many other games. To change the line, for example, I could select the resident with the left mouse button and send them to the cottage with the right mouse button. Then select the other cottage and directly send an available occupant to collect with the right button. That would save me a few clicks. All in all, my pre-tester has already written such an excellent text, I can’t add much to it, I’ve rather learned something that I wouldn’t have paid attention to otherwise. Best wishes and good luck! Alex

Edit: I played all the levels. It’s fun for a prototype!

  • It should be possible to optimize the gold collection.
  • I’m missing a display that shows if a resource is already being mined.
  • Maybe you could let multiple inhabitants collect at one mine?
  • When a goblin village is destroyed, I would like to keep the units and move them to another tower.

Thank you for playing! Is there any chance you remember what steps led up to the villager getting stuck behind the tree? Also, thank you for your feedback on using left and mouse buttons. I originally had a much much more simple plan for the game that only involved one mouse button and kind of worked myself into a corner. I 100% plan to implement more traditional controls in the next version of the game! The QOL changes you mentioned in the edits are also extremely helpful!

(1 edit)

I’m not sure, I think I moved the resident there when the tree was cut down. Then I had the problem that I could no longer click on it. I just tried to reproduce it, of course, that didn’t work. :D

No worries haha, I'll just have to comb through the code!