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(2 edits)

Story Update:

Ok so I have an idea for my choose your own adventure part of the story. If you played games like the Tell Tale Walking Dead games, you would know that you are timed on your choices. Now in my game, not every choice will have you be timed, it kind of depends. If there's a choice you have to make in the story that's REALLY major or not that important, then you will not be timed. However for timed choices, we'll have to imagine a scenario to give an idea of how i want to use them. So lets say you're gonna get punched, well you obviously don't want that to happen so your options are to [kick him] or [headbutt him.] You have to make a choice quickly before he hits you. It's in the middle, where its not really a major choice nor a insignificant one.

I think this will be great to add to make choices interesting. I'll have another talk about narrative choices tomorrow as there's way more I want to explain.