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(+1)

I'm Going to make this an open reply because I feel like it's important for the Creator to answer (and for everyone else who follows this devlog to know)

(Also if the creator see this, he doesn't have to answer any of these questions, The only reason I'm doing this is because I think its important.)

Question 1: what do you mean by "sit & survive game." Do you mean like "FNAF", "Observation Duty" or something different. 

Question 2: How would you lose? Again its perfectly fine if you don't have everything figured out, Im only asking because i wonder if its like "Observation duty" where A bunch of anomalies pile up or like fnaf where the animatronics get closer and closer to you. This is sort of a continuation of question #1.

Question 3: Maybe I didnt read your devlogs correctly, but what's the purpose of the computer? it seems like you're using it to make devlogs more appealing when you said "Now I'll probably make a computer model to make the devlogs more appealing for you guys & gals." But what does that mean? Are you going to upload an itch.io project that lets you browse on a virtual computer screen to replace the traditional itch.io devlog experience?

Anyways that's it. 

(+1)

Good questions.

1. It is not exactly like FNAF, you can still move but the space you're in is really small and you won't have much time. So the player will learn that moving around isn't always a good idea & they should stay behind the computer. However moving isn't completely useless, there are certain random events that can happen and force the player out of the sit, or when the 'cursed' props get too close, the player has to leave the computer for a few seconds.

2.If the props sneak their way behind the player and make contact with it, then it's game over. Some events can also kill the player.

3.haha, no. The computer is one of the core gameplay mechanics of the game. I made the computer model early in the game to make the devlogs entertaining. This doesn't mean that the reason computer exist is to be entertaining for people watching the devlogs. Each level the computer will be filled with some tasks that force the player to finish them before the deadline while avoiding props.
In summary, the computer is mostly a distraction that forces the player to look at it, in order to let props get closer.