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A jam submission

Lost and PoundView game page

A game where you play as a raccoon yearning for a Lost and Found owner's affection
Submitted by quackandcheese
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Lost and Pound's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#772.8283.333
Innovation#792.6403.111
Visuals#942.7813.278
Overall#1082.2532.656
Audio#1121.0371.222
Fun#1131.9802.333

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
NO

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Comments

Submitted

I think the concept of the game is very cool, a racoon using lost and found items as upgrades. That being said, I sometimes got stuck in the store not being sure how many items I can take / which one I took with some items that I never found appearing in there, and moving around with long left click felt more like driving a car than being a racoon xde I also couldn't tell where I'd be able to see affection points (maybe because I used a 1920x1200 monitor and the UI doesn't scale properly?). Running around was fun though and I enjoyed recovering neuro plushies.

Submitted

Cute game, but the gameplay was pretty confusing to me

Submitted

Cute game and has potential to be really fun! Good job.

Submitted

Damn it how could I have mistaken a jacket for baked potatos!?

Submitted(+1)

Good job on finishing a game for the game jam, i'm sure with all the fixes this can be a pretty enjoyable game.
The player can go infinitely to any directions so you should limit the places that are not needed to go.

Submitted(+1)

I liked the use of the physics system for storing items in the backpack, and it's cool that option doesn't even come up until after you equip the backpack!  I assume the other equip-ables were meant to have cool things like that too given time to implement and/or bugfix.  Lot's of potential, unfortunate you couldn't make it playable in time

Developer

Before you play this...
To be honest, the game in its current state is a buggy mess. The pickpocketing breaks after you enter the tent once, the collider that's meant to detect if  the paw hits the pocket collides with the player, etc.
So, sorry! I'm planning on fixing all of the bugs, adding all of my planned items, making it so you can actually win and lose, and much more after the jam.

Submitted(+1)

It's a cute idea though! Let it become a starting point for something more beyond the game jam :)