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Feedback wanted on difficulty curve (puzzle platformer - free browser game)

A topic by PaulsGames created 15 days ago Views: 93 Replies: 2
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I recently updated one of my browser games, Ostark & Didi, a puzzle platformer for one or two players:

https://paulsgames.itch.io/ostarkdidi

One of the recent additions was adding online leaderboards. According to those, only few people manage to get past the early levels, so now I'm wondering:

- is the difficulty curve too steep and are people bouncing off?

- or is the difficulty curve to gentle, and does it take too long before the game gets interesting? (Is "the hook" presented too late?)

- is there something else that's holding players back from enjoying the game? (controls? I don't know...)

So I would love to get some more feedback on this. If you play it, was something holding you back? Was some level too difficult? Or was it boring because new abilities were introduced too slowly? What were your (least) favorite levels?


Also, if you give useful feedback, and you have a browser game that you want feedback on (not NSFW, not horror), let me know - I'd be happy to return the favor.

As soon as the invisibility thing was introduced I found it frustratingly difficult to play single-player. Even for two players, I could see this being a frustrating level, and since there are no other puzzle elements introduced before this it just doesn't set a good trajectory for the game. I would have expected to at least do the "player presses button, other player walks through door" thing once or twice before being chased down by a bot. 

Thanks for the feedback! Yeah I was in doubt about this level. I think I'll put it a bit later - it's always good to let the player practice new abilities in a safe environment (I have known and preached this for years - just didn't apply it myself...).

By the way there's no standard "one player presses button, other walks through door" mechanic in this game. The core cooperative mechanic has a similar function, but is a bit more original. It's only introduced in Level 8 however...