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Strategy game about Bunnies building a rocket gameplay loop testing

A topic by Polyspice Games created 52 days ago Views: 320 Replies: 9
Viewing posts 1 to 5
(1 edit) (+1)

Hi

We have been working on a small game for a while now, and would like to get some feedback on the core loop.
The game is about small bunny rabbits, trying to escape the planet by building a rocket and flying to a different planet. 

We are looking for feedback on the following topics

  • Did you understand the story of the game, and was it appealing to you?
  • What aspects of the gameplay did you like, and why?
  • What aspects of the gameplay would you improve, and how?

If you have any other comments you are of course welcome to share them as well.

You can find the game here: https://polyspice.itch.io/bunny-bunker

And if you want to join our discord server: https://discord.gg/zXwYvPKf3S

In the end, if you have a game that you would like tested, please just let me know, and I will "Test your game, if you test mine" ;)

(+1)

Hello,

So I have played your game for about 15min and my main feedback is about game speed. I think it feels very slow once the player has understood what they have to do. When the bunnies are at work and the job queue is stable, there is not much to do while waiting for the ressources to stack and be able to build the rocket. Same during the first night, after the rat is defeated you have to wait 5 seconds for the night to finish, but nothing happen, so this is a bit frustrating.
Maybe a "increase time speed" button could help with this, or some additionnal actions to do during the day (maybe that's already on your todo list).

Regarding the story, it's not really detailled in game, I had to scroll down on your page to get the full context, you should push it a bit more in-game since you have worked quite a bit on it.

For the gameplay :

  • A tutorial with a set of actions to do could help set the village up. It took me a few minutes to figure out that you have to fill a global job queue, but I was trying to individually click on the bunnies to assign them to actions, which is not possible. This workflow should be made clearer when starting the game.
  • I think we have 3 bunnies when starting, but they are not visible in the scene, I saw only 1 (didn't see the counter at the top of the UI), so I crafted 2 at first, ending with way more bunnies than needed and 4 died at first night :D That goes with my previous point, understanding what to do at the beginning should be made clearer.
  • I am not sure which way you are going for the genre, but I think it would be nice to have some additionnal buildings, or research process, in the process to build the rocket. Right now it feels a bit too "easy" to build the rocket by only gathering wook, stones and carrots.

I liked most of the visuals and the UI, only the ground feels a bit flat to me.

Keep going!

(+1)

Thank you so much, this was amazing feedback !!
The night ending is spot on, and it is nice to see you confirming that this is a weak spot. In the next version, the night will end as soon as you have killed all of the enemies. 

The pacing of the game is something we need to find out how to fix. I have a few ideas on this, but my current main idea is to have rocks, wood and carrots on the different empty tiles that can be picked up in the beginning of the game, this should give you as the player something to work on to gather resources fast to begin with, while the bunny colony builds. 

I had not thought of a "speed up" button - which is super silly :) We even have a "Speed up game" hotkey in developer mode  - I will add this, thanks for that suggestion. 

I will also definately follow your advice and put some of the story a bit more into the game, and try to push it a bit more. 

For the gameplay comments: 

  • Thank you - this is a good idea. I have been thinking alot about wether we should have bunnies perform tasks, or bunnies just doing things. The feeling we wanted to give the player in the end is that you are just assisting the bunnies, and not controlling them, so we ended up with just setting up jobs, and then letting the bunnies figure it out themselves. We will add better and slower tutorials.. inspired a bit by yours in your game. 
  • Definately will make sure that the bunnies are going to be vissible and not stack on top of each other.
  • We want to add additional buildins for sure - we just really wanted to core gamplay loop to feel good and see how it will work before pushing further and adding more buildings. 

Thank you so much for your feedback this was gold. Let me know when you have the next update of your game, and I will give it another round of testing and feedback.

(+1)
  • I like the story and the graphic style.
  • The controls are not always self-explanatory at first glance, but you soon figure out how everything works.
  • On my first night, 3 out of 4 rabbits starved to death, maybe you could tell sleepy players like me earlier that I need carrots. That’s where I would like to see the hint.
  • I like a speed function in games like this.
  • The rabbits always run to the tower / fire to fill up the tower and fire without any materials and then back to the house, so they might realize earlier that they have nothing with them.
  • After I send a bunny to collect, the building is automatically deselected; this is impractical if I want to send several bunnies.
  • I zoom into the map more often by scrolling up the jobs.

Perhaps you would like to take a look at my prototype? Roll, jump and shoot. Beginners need feedback and tips.

Hi, and thank you so much for your feedback. 
Sorry for the slow reply, I have been away on business travels, and just came home ;) 

I have ceated video for you, and will be giving you some feedback on your page in a few minutes ;) 

We are working on some tutorials to make the entry to the game a bit easier to understand. 

A new version is coming out soon, (in the next few days) that have a few of the corrections that you are asking for ! 

I dont undertstand what you mean with the last comment though? Is that the problem, that when you are scrolling the joblist, then the camera will also zoom?

Hey,

just like that, when I want to scroll, I get at the same time.

(+1)

Hey sorry I took so long. I love the game! I don't have much feedback and mostly agree with the other poster. The game overall feels pretty good to play. Some nitpicks I have:

A tutorial would be very helpful to get accustomed to how the game expects the user to handle it.

The top left UI elements were not lined up in my window. I can screenshot if you need.

Pacing could be a little faster or maybe a speed up button like the other commenter suggested.

I understood the story but was mainly drawn to the gameplay and aesthetic.


Can't wait to see more!

Thank yo uso much for this feedback Avocado Smoothie, really nice. 

We are working on a tutorial, and hope that it will be available in the coming weeks. 

The UI bug have been fixed, thank you so much for reporting it. 

We will add a "Speed up" button within the next few weeks. 

The story.. yes, we will be working on making it a bit more engaging.. but, you got us :D We are mainly focusing on making the gameplay fun. 


You forgot to post a link to your game test page: https://itch.io/t/3719305/play-in-browser-plants-vs-zombiesrts-hybrid-needs-feed... I think other would like to play your game! 

(+1)

Hi there,

I hope this message finds you well. I love the idea of exchanging playtests and was intrigued by your game "Bunny Bunker." 🐰🚀 It sounds like a delightful and engaging concept, and I'd love to provide feedback on the core loop and other aspects you mentioned.

We are currently developing an online multiplayer game, and as you might know, testing multiplayer features can be quite challenging because you need to find people to play the game with. If you have a hard time finding someone to playtest with, we would love to schedule a session where we can both be online at the same time. Please note that this does not require any form of call or direct communication; we just need to make sure there is someone online when you are playtesting the game. However, if you prefer, we are also open to doing a call on Discord during the session. 🕹️

We find that recording playtest sessions can provide valuable insights. We plan to record our own playtest session and include detailed playtest notes. We encourage you to do the same, though providing just playtest notes is also welcome if recording is not feasible for you. 📹📝

Please let us know your availability, and we can coordinate a time that works for both of us. We look forward to playing "Bunny Bunker" and providing detailed feedback on the story, gameplay, and any other comments. Your feedback on our game will be immensely valuable to us as well. 🎮

Link to our game: https://solstice-games.itch.io/blockraft-energy-crisis
Join our Discord server: https://discord.gg/rdmQYnXDeU

My discord username: yhawhwa

Best regards,
Howard Yang
Solstice Games Studio
admin@solsticegames.studio

That sounds like a good and fun plan, count me in. 

I will be traveling for the next week, so I will not be much available or answer many messages. 

I will add you to discord, so that we can arrange something. 

my discord tag: tabunuf