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Original Unautiсna

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A member registered May 30, 2020 · View creator page →

Creator of

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This game gave me a good feeling about the ease of inflicting infinity on others and then the depreciation of my path since monsters cannot be exterminated and resources have become worthless, rather rare sensations of freedom

hi I have a good mirror asset for you https://drive.google.com/file/d/1rIvlQAoS-3Eqrtk7G1-XRd1JOt_U_ao4/view?usp=shari... it works, just put on the default unity "gameobject/object 3d/plane" the material with the shader and the script for it placed on the editor stage

In this chat you can legally insult everyone and betray everyone, but there will be a lot of lynching on the part of all participants

Here you can be very free, but at the risk of being banned by an admin, don’t cross personal boundaries and maybe someday you’ll save the game somehow

you can use this chat for praise, support me with your praise and you can get a chance to participate in events

this is a chat for evaluating a game that is not associated with emotions, only with facts from mistakes, do not try to show anger or joy or so on, in this chat you can simply evaluate the game

a place where you can show your dissatisfaction with the game without terrifying others warnings for others this is not a chat for evaluating the game but for an outburst of emotions so don’t treat this chat with negativity just know that people need to calm themselves down, mute it if there is anger.

Mac can run Windows files... Well, ok.

Did you run it on an emulator? Why is there no concept?

By the way, I noticed that you are making the game only for Windows OS. Why do you have Windows destinations in your files?

launched ".exe" but it says that there is also a Mac "I don’t know how I didn’t have a Mac OS", Linux ".84_64", android ".apk". You didn’t add an archive of game builds for these systems to “.rar”, it turns out to be clickbait, please fix it.

Keplar X community · Created a new topic my question
(1 edit)

Hello, I was able to play your game again.

despite the unfixed bugs. since the very first rvz where I played and the game has good potential. but it seems to me that you won’t be able to implement it all. but despite the fact that you are not professional, I think if you think about changing the mechanics a little, the bugs will be fixed. not bad.

But why am I continuing development or what?


GOOD GAME I LIKED

Cool idea implementation question

firstly, of course, I don’t think that Unreal Engine is a good engine for simulation games; in the form of black hole breaker for such games they use Unity, it’s easier there.

secondly, the black hole sucks in crookedly for the first reason, and perhaps because of static objects, and the game crashes if you reach the maximum mass, it’s funny.

thirdly, the graphics are too serious (it lags a lot; it’s just difficult to play the game) for the first reason, such system requirements are not suitable for simulation games.

and fourthly, the gameplay is too boring and difficult. The first is a protection of the level of the system, the second is due to the lack of optimization.

Good luck, well done for deciding to make a game,

but I think you probably didn’t expand your capabilities a little, it seems to me.

this is a very cool game well done I liked it but it’s a bit short

(1 edit)

Hello, I played your game, but the character is not bad and there is not much location, in general there is talent, but the game has such bugs as:

{

1. the ability to pick up objects in E is not working.

2. The minimap on T does not return the view to the original position.

}

Well, attacks and I knew what Anrial was capable of, but despite this, you figured out the default mechanics in the engine very well, well done.

wow it turned out cool, I would also add rare healing in the form of seeds that restore 1 HP then it would be just cool. you are very cool.

I played this game of course no offense but it is weak in the game

none

{

death - as if the presence of HP should entail the death of the character

originality - all ideas are taken from minecraft what a parrot what a skeleton the player has nothing new to learn

}

Problems

{

complexity - with the same control characteristics, for a comfortable game of arrows you need 2 times less

the game is endless - in the presence of absences and the problems already described and the music for the endless time of existence quickly becomes boring, in general it is difficult to play

defective presence of animation - a parrot with a normal noskeleton should have a shooting animation

slow maneuver -

As nickname greatly influences the speed and skill development, it was also necessary to define the game as either a survival or an arcade game, the more the more survival

}

In short, good luck to you!

I liked the game, it’s not bad, most of all I liked that it’s a nightmare (a dream with 0 terra) you look cute but not in the primordium, and also the better the dream, the more optimized it is (cut down) good luck with development.

Congratulations, you did it in a day. But I think that you shouldn’t make games in a day. it's kind of complicated. and good luck with the game development speedrun. simply well done.

The game is good, it’s a pity there were no settings to reduce the graphics 800-600 Pixels it was difficult to play but overall the game is good

Well done, the game is good. Add another cut to complete the game if you can in the form of a cartoon for 10 seconds from 3D animation in Unity, it’s not difficult, leading to the menu and there will be fire, otherwise in the end you won’t be awarded, it creates the feeling that you came to work or like Napoleon captured Moscow. Overall good.

wow such a little game lifted my spirits

good game well done

it was fun at first I sucked off the boss then after a long time of not winning I decided to turn on creativity and hacked the game to figure out at least how it works, it was fun


heh, you only posted the exe file, you don’t even need to put the rest of the folder in a zip archive. be attentive.

well done, the game is so complex that I had to hack it out of my sunburning ass, and I’ll give you advice: don’t make small but so complex games, but basically this game surprised me a little, but it’s too simple (in the sense of being neat, no offense) so I liked it anyway. Good luck

I know the game has very poor optimization, I am very glad that you appreciated this fanatical project

ха ха ха... Ормальный апдейт

I added my game here, the game of the unauthentic, because there is such a non-standard setting that it doesn’t look like an adventure, I advise you not to play alpha yet, anyway, evaluate by screenshots

Oh cool this is an adventure jam with non-standard settings

please :3

everything rushed for a very long time, I was just starting to come up with a concept full of hopes, I didn’t know then where to publish the game, the maximum I could distribute it to cloud storage and through it I distributed the game through other fandom networks and YouTube, I just started the game, no one downloaded not surprising.

but besides that, it was really difficult for me, I just studied the engine. on this when I encountered deconstructive criticism. mentally died figuratively of course. I didn’t know where to go, and it was completely unnecessary for my parents to support me. I am very drooping. it lasted 4 years. during such a long period of depression, this anxiety came out of me.

how do I understand you that very desire to be independent and powerful

I don't have starters and I'm not really into marketing I would like to learn

You see, I came up with an idea a very long time ago, despite the fact that I didn’t release everything, I’m not sure when I finish the project will it get views, I’m tormented by this idea from the very beginning, of course I understand that it’s not soon, but still, what if the project is ready and not bad that it will just be ignored

because I didn’t give up to anyone, even my project, damn it all the same, I understand that people judge without knowing a lot and I’m worried