This game gave me a good feeling about the ease of inflicting infinity on others and then the depreciation of my path since monsters cannot be exterminated and resources have become worthless, rather rare sensations of freedom
Original Unautiсna
Creator of
Recent community posts
hi I have a good mirror asset for you https://drive.google.com/file/d/1rIvlQAoS-3Eqrtk7G1-XRd1JOt_U_ao4/view?usp=shari... it works, just put on the default unity "gameobject/object 3d/plane" the material with the shader and the script for it placed on the editor stage
a place where you can show your dissatisfaction with the game without terrifying others warnings for others this is not a chat for evaluating the game but for an outburst of emotions so don’t treat this chat with negativity just know that people need to calm themselves down, mute it if there is anger.
By the way, I noticed that you are making the game only for Windows OS. Why do you have Windows destinations in your files?
launched ".exe" but it says that there is also a Mac "I don’t know how I didn’t have a Mac OS", Linux ".84_64", android ".apk". You didn’t add an archive of game builds for these systems to “.rar”, it turns out to be clickbait, please fix it.
Hello, I was able to play your game again.
despite the unfixed bugs. since the very first rvz where I played and the game has good potential. but it seems to me that you won’t be able to implement it all. but despite the fact that you are not professional, I think if you think about changing the mechanics a little, the bugs will be fixed. not bad.
But why am I continuing development or what?
Cool idea implementation question
firstly, of course, I don’t think that Unreal Engine is a good engine for simulation games; in the form of black hole breaker for such games they use Unity, it’s easier there.
secondly, the black hole sucks in crookedly for the first reason, and perhaps because of static objects, and the game crashes if you reach the maximum mass, it’s funny.
thirdly, the graphics are too serious (it lags a lot; it’s just difficult to play the game) for the first reason, such system requirements are not suitable for simulation games.
and fourthly, the gameplay is too boring and difficult. The first is a protection of the level of the system, the second is due to the lack of optimization.
Good luck, well done for deciding to make a game,
but I think you probably didn’t expand your capabilities a little, it seems to me.
Hello, I played your game, but the character is not bad and there is not much location, in general there is talent, but the game has such bugs as:
{
1. the ability to pick up objects in E is not working.
2. The minimap on T does not return the view to the original position.
}
Well, attacks and I knew what Anrial was capable of, but despite this, you figured out the default mechanics in the engine very well, well done.
I played this game of course no offense but it is weak in the game
none
{
death - as if the presence of HP should entail the death of the character
originality - all ideas are taken from minecraft what a parrot what a skeleton the player has nothing new to learn
}
Problems
{
complexity - with the same control characteristics, for a comfortable game of arrows you need 2 times less
the game is endless - in the presence of absences and the problems already described and the music for the endless time of existence quickly becomes boring, in general it is difficult to play
defective presence of animation - a parrot with a normal noskeleton should have a shooting animation
slow maneuver -
As nickname greatly influences the speed and skill development, it was also necessary to define the game as either a survival or an arcade game, the more the more survival
}
In short, good luck to you!
Well done, the game is good. Add another cut to complete the game if you can in the form of a cartoon for 10 seconds from 3D animation in Unity, it’s not difficult, leading to the menu and there will be fire, otherwise in the end you won’t be awarded, it creates the feeling that you came to work or like Napoleon captured Moscow. Overall good.
everything rushed for a very long time, I was just starting to come up with a concept full of hopes, I didn’t know then where to publish the game, the maximum I could distribute it to cloud storage and through it I distributed the game through other fandom networks and YouTube, I just started the game, no one downloaded not surprising.
but besides that, it was really difficult for me, I just studied the engine. on this when I encountered deconstructive criticism. mentally died figuratively of course. I didn’t know where to go, and it was completely unnecessary for my parents to support me. I am very drooping. it lasted 4 years. during such a long period of depression, this anxiety came out of me.
You see, I came up with an idea a very long time ago, despite the fact that I didn’t release everything, I’m not sure when I finish the project will it get views, I’m tormented by this idea from the very beginning, of course I understand that it’s not soon, but still, what if the project is ready and not bad that it will just be ignored
because I didn’t give up to anyone, even my project, damn it all the same, I understand that people judge without knowing a lot and I’m worried