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SkyCharger

1,379
Posts
37
Topics
17
Followers
A member registered Jul 14, 2016

Recent community posts

When I checked the settings I didn't check what the first tab said, I only checked for graphics, audio and controls.

Maybe it would be a good idea to merge the input and controls tabs into a two column tab.

turning feels a bit too slow on my system, so I think it might be a good idea to add mouse sensitivity options.

the two rotating platforms tower puzzle has a rather annoying bug that locks you in the lower platform without any means to leave it, forcing you to restart the entire game

Windows version appears to be incomplete.

Some items provide a "sample text" but are still registered as found and others provide nothing at all.

critical files missing, unplayable.

While the idea is good, the object merging system as implemented is too non-functional for that to work.

On win 11:

LMB doesn't do anything.

While levels 1 and 2 can be done without it, on level 3 this seems to create issues that cannot be resolved by the player, rendering said level impossible. (even if you get a good shape [highly unlikely], there is little to no chance that you can grip it in the proper place)

jumping is way too unreliable, rendering this game extremely unplayable for me.

the game's tendency to auto-abort jumps renders this game unplayable.

one bug: clue in second locker can be viewed while the locker is closed.

download lacks a lot of critical files.

For some reason the game renders only (what i believe to be) the skybox

checking log.txt shows two errors 

A.
System.FormatException: String was not recognized as a valid DateTime. at System.DateTimeParse.Parse (System.String s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles) [0x00029] in :0
at System.DateTime.Parse (System.String s, System.IFormatProvider provider) [0x00007] in :0
at System.Convert.ToDateTime (System.String value, System.IFormatProvider provider) [0x0000b] in :0
at System.String.System.IConvertible.ToDateTime (System.IFormatProvider provider) [0x00000] in :0
at System.Convert.ToDateTime (System.Object value, System.IFormatProvider provider) [0x00003] in :0
at Newtonsoft.Json.Linq.JToken.op_Explicit (Newtonsoft.Json.Linq.JToken value) [0x0005c] in :0
at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType) [0x0027e] in :0
at Newtonsoft.Json.Linq.JToken.ToObject[T] () [0x00000] in :0
at Snapshot.Saving.SaveManager+d__14.MoveNext () [0x003e4] in :0

B. (recurring)
Screen position out of view frustum (screen pos 668.000000, 507.000000) (Camera rect 0 0 1600 900)

(1 edit)

can't exit the new york map after pinning brooklyn. (game softlocks HARD)

EDIT: can't exit the map at all.

Dowland link is broken.

input mishandling render this game unplayable.

(1 edit)

text? unreadable blocks you mean. (think the dev forgot to include a required font or fallback material)

knockback loop renders the game unplayable.

doesn't respect settings.

A. stage four needs a reset key (once you reach the floor your not getting back up).

B. Can't jump from trash can on aforementioned stage.

garbage

At the moment the game slows down to a crawl after walking a few miles. This seems to be due to the game not unloading objects that are beyond a certain distance.

stomping feet launches one completely out of bounds, with the only recourse being to restart the game entirely.

A. Stair climbing is for all intents and purposes non-functional. (it doesn't autoclimb the steps and 99 out of a hundred times jumping from step to step is auto-aborted for no legitimate reason)

B. Moving platforms should allow the player 'stick' to them. (made extra frustrating due to the aforementioned)

C. The physics puzzle in the first room with deliberate reset door doesn't seem to have a solved state. (behavior of ball (as if spork is always hanging [even after it's cut loose]) suggest that there is a state mismatch somewhere in the puzzle's coding)

on the first multi-floor level it's impossible to get to the red keycard with enough time to return to your body.

Collected upgrades are neither active or recollectable after a reload.

Demo doesn't even try to connect to the internet, rendering it completely useless.

Both zips seem to be defective.

brightness renders the first parkour level unnavigatable.

too easy to clip out of bounds into the void below.

game locked up after escaping into the larger house

input handling is too junky for the level of precision required during gliding.

Three issues

A. The textboxes of each of the setting tabs contain the text for the next one.

B. The Iron/Basement key does not work on any door.

C. Saving does not work (that or loading the save is defective)

if the sewers are not part of the included area, please say so.

Edgar's controller/keyboard setting switch keeps reverting back to (non-functional) controller, rendering the game unplayable.

Three issues:

A. the first individual test selected the third character, who can't jump high enough to actually enter the test proper.

B. Moving boxes has a serious collision mismatch constantly blocking movement.

C. jail computer has little to no feedback. (and may actually be broken)

please upload native build (current web build does not work in local mode)

dialogue is taking way too long. (approx. a minute of silence between each line, really testing my patience)

needs a means to put items back.

Would be much more enjoyable if it included English subtitles.