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Samuel Sousa

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A member registered Apr 25, 2015 · View creator page →

Creator of

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I don't remeber exactly Pilotwings controls but I felt controlling this with keyboard a lot unintuitive. I felt I was trying to hard.
So Ithink you need to get a controller implemented on this and make use of the mouse aside WASD.

Other than, looks very nice and sharp. 
And the JetPack was the "vehicle" I like the most back then. One could make a game only focused on that.

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Nice! I loved the Pitfall vibes when swinging on the rope ;)

Oh Man! 
I had completely forgot the hours I spent 100%ing pilotwings 64...
Very interesting :)

I would color code enemies and spells so players would have to make meaningfull choices, use arena level design for only big encounters in size or number, make levels with exploration branches, add lore and others to collect and read.  A sort of mini "Harry Pottroid Prime" . 

Thank you. 

This update was essentially just boosting that Frame Rate

 Harry Potter vibes. 

Not much to it but Feels polished... Can become something very interesting. 

Short but Works. Good job

Felt a little empty but the facilities looks interesting

A gem. That story is definitely very diferent and is interesting how we get older and turn our imterests to other things but playing an elementary school concept project feels refreshing. 

I liked the wave effects and bouncyness of the boat. Could be An interesting RC Pro Am with boats. 

Not my cup of tea but there is fun to be had here. 

The AMR1 version camera didn't seem very intuitive. 

A great proof of concept. Definitely something worth looking into

Very interesting how you change speed. Even though it lacks polish had fun trying it out

The polish shows. Great job! 

Impressive and very interesting.

Love the music, the background, the zoom in and out and extracting materials feels really sweet. Wasn't able to craft anything just kept digging :) 

I like the vibrant colours and the blockyness. 

Add in some cute and quirky music and dialogs and this can be a fun little experiment. 

Thank you! 

Thanks!

Will try to fix that lag once I got a little more time in my hands. 

OUYA!!! Thank you very much! :) 

Hello to you too! :)

Nice work. Thanks for crediting ;)

https://samuelsousa.itch.io/pixel-64

Cool, very useful ;)

What happened to hugging and kissing? :)

Cool cute blood sport!  ;)

Well, It happens...
I like how you chose to announce this. 

Love it. Reminds me of Gyruss!
Congrats on the Opera GX Jam trophy.

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Just watched your stream. This is looking very solid. 
Awesome stuff!

Good to know :)

Hi itch.io community!

Back in 2011, I was working on a small action-adventure project in which there was an arcade level section in which you could play arcade games. Shoot & Destroy was one of those small arcade games designed for that arcade level section reminiscent of the 80's. Still with me!?!   :)

I had so much fun creating this small thing that I decided to create some more stuff. Utimately, I decided to can the action-adventure game project and, in the end, I never got to properly finish any of these small projects.

This month marks that moment in life 10th anniversary. To celebrate, these past few month I added a few more hours into - Shoot & Destroy - and created an "eXtended" version - Shoot & Destroy X.

Shoot & Destroy - Save the Galaxy 

    

    

https://samuelsousa.itch.io/shoot-destroy-x

Shoot & Destroy X is an extended edition celebrating this 1-bit shoot'em up's 10th anniversary. An outer space menace is at large destroying and conquering the galaxy. It's up to you, the lone aircraft pilot, to fly up there and put an end to it. Features:  

  • A 20 minute campaign - 4 Levels, 3 Bosses, 3 Power-Ups.  
  • Includes a save system to save your score and 3 hidden achievements.
  • Controller Support.

Available for PC, OUYA and OUYA compatible android systems.

Enjoy!

Let me know if it gives you headaches :)

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How long 'till a devlog is archived?
I started a devlog but wasn't able to keep it going before it got auto-archived.
That information should be on the rules.

I think this devlog feature should attached / linked to game published on store or user may attach / link it later once game is published... 
When uploading a devlog to game page you may chose to have it featured on game page or not and have it send here...

Cool! 

Thanks!
I currently got my hand full but will start looking into the music some time next month.

Thanks! 
It is general, it's a falling state. There could a specific point where colliders affect it more than necessary or longer than usual... 

I second this :)

Hi! I know...
Just trying to be useful and  give constructive feedback

Funny ... Reminded me of the Sonic 2 special stages...

Very solid presentation. Except for the background art...

Controlling feels a little stiff I don't think I was able to precisely control the bunny.
Played 3 levels, gets hard fast enough but could extended.

With some jumping and a few more levels could be a fun little app.

Little but solid presentation.

Moves nice. Was expecting the regular twin-stick controlling with the strafing and such... 
Not sure I like shoot and aim at the same time...

I liked the collecting :)