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Microsvard

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A member registered 50 days ago · View creator page →

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Yes, it would be cool to learn how to explain our own games just as Minesweeper did :)

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I'm just starting to understand this difficulty. In addition, people are always in a hurry, they have no time to understand, even read the rules, and in games and entertainment, if something is not clear to them, they prefer to quit this and do others. In addition, games has already created many hundreds of thousands, and the attention of millions of people receive more simple and understandable games.

I uploaded the update of the game. Added 5 mini graphic indicators, which, as I hope, can improve understanding of the gameplay.

It would be interesting to listen to the opinion, those who have already tried to play, and those who have not yet seen the initial version

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Thanks for playing and meaningful feedback. It is very valuable to have an outside perspective. "stack 3 boxes but when I stack 2 nothing happens" - I will take note of this problem.

What confuses me is that 4 out of 4 players could not understand how to play, because when we learned to play simple games like Minesweeper or something, we did not read any instructions and there were no special tips, we just tried to play and that’s it it worked. Maybe other players, those who managed to figure it out, simply didn’t write anything. Or maybe, having encountered a problem, they immediately left the game. What will happen if you make a slightly more complex game or even a very complex one such as a strategy, RPG, game universe, or new game mechanics...

In any case, I have already started working on and adding simple visual indicators to this game

thanks for playing,

So at the moment the following problems have become clear:

1 critical hazard before LOSE

2 how to get the points

3 what the water actually does

I'm thinking about it, and I already have several hypotheses about what can be added to the game for a better understanding of the game...

thanks for playing, 0 score - this makes me think deeply

hmm, interesting, so you can’t even get points before “LOSE”? 0 score? Or score>0, but it’s not clear how to win?

I fixed a few bugs in the game, if you have time, can you see if it's any better?

I fixed a few bugs in the game, if you have time, can you see if it's any better?

I first configured the access "Restricted - Only owners & authorized people can view the page" so as not to publish ahead of time, I thought "Restricted" was enough for the community

OK, now I have configured "Public" access

Hello indie gaming comrades, thanks for taking the time to view this topic.

I develop a very simple micro game experimental logic and retro old scools in my opinion. If there is no description or tutorial for this game, is it intuitive how to play it? What can be done to make the game more understandable?

Please, let me know if it's understand how to play this game and give me feedback on what can be improved in the game.

https://microsvard.itch.io/drop-down-block-to-water-puzzle

The main thing for me is to understand whether players can play this without description?

May the Power be with us

very well made and high quality game, nice cartoon graphics, dynamic addictive gameplay, great job

Thank you. What does "A little rough around the edges" mean? need an example

It seems like a simple game, there’s a little green man walking around, what’s wrong with that. But I see under the hood, a lot of work has been done: loading maps, animation, transitions between locations through doors, mini-game battle, quest system, many UI windows (settings, inventory, etc.)... Good job. I liked the solution to transitions between scenes - animation of black circles

Thank you, :) undoubtedly, all games are GREAT, each great game has more than a million players! :)

I already tried to play yours, but I couldn’t get past anything. I'm not good at text quests :)

thanks for trying to play my game

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thank you for your participation and understanding :)

hmm "bit confusing", I'll think about how to make it clearer, maybe there may be additional pop-up windows with a pause, showing what is happening, or what needs to be done in the game. Thank you for playing

Controls in mini-games are inconvenient on a PC. And things happen very quickly, I didn’t have time to understand what to do. I'm shocked that you put a ton of minigames into one project in such a short time. In my jam game I tried to combine 2-3 mini-games and it was not easy

It seems like a simple game, but unexpectedly enjoyable. When I come across such well-made, enjoyable games or pixel art pictures, I immediately want to try making a game in the pixel art style myself.

Thank you. I’m not sure if these are important things primarily for this game interest, but I added your comments to my todo list

good dynamic shooter

Thank you for playing

Oh, cool old school pixel art, an interesting solution with auto combat and collecting resources. True, I didn’t understand how to hand over the collected gold. In my game, I also tried to combine the collection of resources in a mini-game and further use in battle.

Oh, it's an old processor 2014year, but that's okay, I think there are still a lot of people still using old budget computers to play browser games,

There were lags on the PC and the default resolution was too high for non-fullhd displays, but it works well on a smartphone, good nice graphics, good menu, gameplay, everything is balanced. Add 20-30 levels and you will have a finished product, IMHO

symbolic graphics of a defensive ship vs. sprite graphics of attacking ships

heh, this super 3d sent my computer down :). But the graphics are cool

It is striking that the defense ship has a different style. Good arcade dynamics of the game

Thank you, I add description pick up mode and battle mode on page game  https://microsvard.itch.io/power-take-and-use

A Power is everything and everything is a Power :)

Thank you. What controls need improvement? Need an example of what exactly is wrong?

Cool cube graphics :), and is effects. During the game I want to shoot more different guns and throw bombs to this bad robots

Thank you. Not intended :), my work notebook is old and is laggy, becouse I optimize fps to 100-200ms (5-10 frame sec) and forgot to set the normal FPS before upload

I upload it to itch.io https://microsvard.itch.io/power-take-and-use

Oh well, I'll finish it. If it’s ok, I’ll upload it to itch.io. If it’s ok, then I’ll register on Discord and write. Thank you

I started making the game a little late on April 22, and didn’t have time to finish it. Is it possible to send it later after the submission is closed, or is it not worth finishing?