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GuineaPigParkour

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A member registered Mar 10, 2016 · View creator page →

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Hey, thank you so much!  That's great to hear! :D

Sure!  The main lessons total 35 minutes of video.  The bonus lessons total 33 minutes.  So 68 minutes altogether.

Thanks a lot!  It was made with Clickteam Fusion 2.5, which I don't believe supports multiple monitors, unfortunately.  However, if you import the EXE into Wallpaper Engine, you can run two instances, one per monitor.

Good news!  I was able to make a 2K resolution version.  I also added an executable version in case anyone wants it running on a second monitor or something like that.

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Thanks so much!   Unfortunately there’s not a higher resolution, as my goal was to match the lower resolution of the Flying Toasters screensavers.  However, I can look into uploading a higher res version!  There’s also no sound.

Awesome, thanks a lot! :D

Here's the latest animation I'm working on for my game Guinea Pig Parkour.

A running stop/idle animation -- because parkour is exhausting for a guinea pig.

I'm trying to stream on a near daily basis from 6:30 PM to 7:30 pm PST while I'm drawing full, traditional animation for my game Guinea Pig Parkour.

Here's the link: Twitch.tv/GuineaPigParkour

Guinea Pig Parkour is a comedy parkour platformer featuring hand-drawn animation, painted backgrounds and a guinea pig with moves!

After completing a bunch of animations and a good core chunk of the engine, I decided on a character redesign. Here are two comparisons with the original character and the redesign:



Capture of the new animations in-engine:

And here's footage of the first 30 iterations of the engine:

You can follow the game's development here, or on Twitter, Tumblr, Facebook, Steam, or IndieDB. I also animate live pretty regularly on Twitch.

If you'd like to support development, check out my page here on this site where you can play the first 30 engine builds.