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CGpepper

323
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A member registered Jan 03, 2022 · View creator page →

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Congrats on number Onneeeeee

Damn, this one is surprisingly awesome. Also on steroids. Love it

Love it! Great balance between movement speed and bullet speed / spread, so it doesnt feel like it's unfair. Awesome entry

This one is really great! It looks and plays very well. 

Though sometimes there are so many bullets, you can't dodge, and i'd suggest not making the enemy ships invulnerable while they come into frame. other than that, it's awesome

Love the hole RPG and resource gathering aspect of the game. The initial shoot and movement are a bit restrictive but i think it's a great game overall

I like how clean it feels. Very good contrast as well. Great entry

The personal touch to the visuals is great! It needs a bit more juice and effects, but overall, i think it's an original idea that has a lot of potential

It's a bit confusing, a lot is going on too soon, but i think it's a great concept and has a lot of potential

ahha it's so ridiculous, i love it! 

There is some issue with performance and sfx need work, but overall, i think it's a great concept and an original idea. Great entry!

Such a cool game! Not just a small bullet hell shooter but a full blown RPG. I think you should be really proud of this one!

Absolutely awesome! love how it plays and feels. Shotgun blast was great!

Add some juice, sound effect, some fancy background, and it would be an amazing game

Love the look and the idea behind this game! 

i think it has great potential. There is something about the camera shake/framerate that makes it choppy, but overall, i think you should continue improving stuff like that! great entry

It's a challenge to control but i think it has great potential with a bit of polish and juice

Absolute stunner visually!  The acceleration / deceleration made me run into the bullets a bit much, but maybe i just have to get used to the controls 

It's a great first step! Hope you will continue with this concept

Absolutely love the concept. the movement needs a bit polish but it has great potential!

Ah! thats why the game is so huge!

Super original graphics and layout. It looks like you put a lot of love in this. The "Are you sure" button is genius. Never let them go. A suggest offering double the bullets or tripple the speed if players stay

I think it's a good first step. 

It did feel like there were too many bullets, moving too fast, while your character moved way too slow, plus, sometimes there is just nowhere to move.

but overall it has potential

Really cute and fluid game. Dash felt great! It's an excellent entry

Love the traditional take on the genre. The ui and color selection was excellent. It also felt very smooth. 

Would love to see a bit more juice and impact effects. Overall, great game!

Love the game! It's intuitive and a good take on the consequence theme. 

Though i am having some kind of a performance issue, it's very choppy, even when nothing is happening. Player bullets are also slow, it's hard to dodge and slowly watch the trajectory of the bullet and the enemy of the same time. Id suggest an instant beam, and when it hit the wall, a bouncy missile would spown.

Overall, awesome entry.

Really cute graphics and an amazing relaxing sound. The framerate made it a bit trippy and i'd love so more animation on contact, but overall, it's an amazing entry

Damn, this game looks sexy!

Visual are awesome. Consequences theme is hear, love the updates, add depth to the game. 

Some suggestions: If i bind dash to Q, i cant go to the left and dash. Cooldowns are a bit limiting. Maybe scale the missile / effects. If you press dash too soon, it will be a short dash, if you click too fast, you can still shoot, but the missiles are tiny and weak

Overall, great entry!

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Absolutely love the presentation and the collection of well executed game mechanics. Huge fan of time slow and teleportation. I wouldn't redesign the system, like Aru suggested, but i would advise on slowing time and not stopping time. Also would like to see a cool warping effect when teleporting, with some nice sound effect. 

What i enjoyed less is just how many bullets there were at certain times. I always had to fit in a tiny island in the sea of bullets. Killing enemies felt like adding a drop of water into a 10l bucket. If i just could blast it with the hose more often, the tankiness would not be a problem.

What i liked most is that it didn't feel like the jam game, but more of a full experience. 

Love the game and the esthetic, really charming! 

on the ultrawide you actually see the environment popping in

Great that you updated the thumbnail! I also don't think the screenshot do it justice, it's too dark. Maybe upload a gif as well?

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It's a very cool and original idea! 

It's also a patience tester, because you want to move and do stuff but have to wait for the line all the time. If you don't you'll explode. So it's actually an: avoid punishment game. 

I'd suggest making it an active battle zone game, where you can move freely without worry, but the scan reveals treasure or ammunition. So it's more of a reward to wait instead of a punishment 

Here i want into the deep: those damn torpedos will never find me here

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Oh ok, so it's at the Consequences section that it became confusing. You are definitely not alone. I'll try to improve that part. 

Consequence transforms into Sequence. You have to kill the bots in the right sequence. 1, 2 , 3 or 15 then 30 then 45 

Did you find it unclear what to do?

I think it's cool to have many assets. Just that the assets have to be optimized for the jam. For example, i've added a bunch of computers to my game, and the build size went from 40mb to 170. But after selecting all textures, and setting them to max 256x256 resolution, it went back to 50, without any major visual differences. 

I remember in the iphone 4 era, we has a budget of 150 draw calls and 200k polygons for the entire game. I bet that just hair on a high poly model will blow that out of the water. I see 'low poly' assets with 2 millions polys and 1000 draw calls. 

that stuff really matters for performance and build size. Especially for the jams

Lol, i died, and the game just kept going like nothing is wrong :D Consequence of being insignificant 

I'm just getting black screen, not sure what is going on?

Damn, the art style is absolutely wild. I think it has potential, but i would suggest to zoom into the initial player experience and polish it as much as possible. 469 mb is also a bit much for a casual jam entry.I'd keep it at 100 mb tops

Are you going to continue development?

lol it's a python script

The password is not 123

I think it's great as a concept, with a bit of polish can be a banger!

Yeah, it's too hard. Too many bullets and obstacles too fast. 

But it looks amazing, and it plays great. With some tweaks it could be a banger

So cool! Really smooth controls, upgrades are wild! Pacing was a bit too fast, but i think it's an amazing entry!