Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Story Update:

I think it would be interesting to explain my cutscenes. I know this may sound like a weird thing to talk about but I feel like it would be important, so that people would get the mood that I want to give. 

I kind of want the cutscenes to be like how a lot of YT creators make analog horror. NOW, I'm going to try my best to avoid using analog horror clichés, as I know a lot of people find those annoying. However I do want to use S.A.M. voice for characters.

S.A.M. voice generator

Not only because I feel like its uncanny which gives it the creepyness factor to it, but because I feel like it fits the mood that this world is unnatural. It's also a great way for my poor peasant self to have some different voices without voice actors. T_T

Also I might do what some analog horror does where they have portraits of a character and then have some text to display what they're saying. However I don't want to do it like what every other analog horror does, where they just use it to convey info to the audience for the next part of the segment. I want to use it for imagination. Since there's not a lot of visuals with just showing portraits, I think this will be a great way for "Tell don't Show" where the characters will have to describe something for the audience to use their imagination. I want to remind everyone that I wont do this for every cutscene. After all I would like to use some cell animation for cutscenes.

To give a better example of how I want my cut scenes to be, would be this video.

I know it's kind of weird that I put a Delta rune fan made video in here as my inspiration, but seriously this is how I want my cutscenes to be. I suggest watching it. the way the S.A.M. voice gets deeper the more a scene becomes darker is so excellent, and the way he ported the Deltarune music in scenes that fit the most is so good. I don't know why, but this video really inspired me to make the cutscenes this way.