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So I realized that making story updates is kind of hard considering that I don't have much to say other than "hey guys i completed another side quest story" or "hey guys, I'm thinking of adding this in the story." Its even harder knowing I cant really reveal these stories for the sake of spoilers.

On the bright side I have a topic I want to discuss.

Difficulty Update:

Id like to discuss difficulty in horror games, because when you think about it, difficulty in horror games is kind of hard to balance. If you make you're game too hard than you get used to the scares. If your game is too easy, then it's not that threatening. So what do I do for my game???

Well my games a wild card, due to it being pretty luck based. I mean its Russian roulette after all. So the difficulty can definitely shift a lot. However I think that works in my games favor, because that's what makes it scary. Of course there is ways to make the game easier, like for example equipping some items to get a bit rid of the luck.

Also i will have a difficulty setting... technically. Ok it's not something like, "Pick Easy, Medium, Hard." If you guys don't remember, I do have a custom stat system. Basically you can make your character have a lot of HP, or let them be really good at smooth talking, so that technically is a difficulty setting.

Of course I will also have level ups. This of of course another way to make the game easier. However, Level ups are more for the classes you pick rather than your normal basic self.

Now is there is some thing I want to add for the sake of making a good difficulty, and that's choosing your fights. What I mean is you can go up to an NPC and sign their waiver if you want to, but really, you just can relax and focus on doing some more safe side quest to get a breather. This is a great way to make the player take break from the horror and settle down instead of being pummeled by random enemy encounters 24/7 and I believe this can add to the horror, as they wont be so exhausted by enemy encounters. After all, choosing to do Russian roulette is a risk for the sake of a reward, not something to be forced. 

A neat idea I have for waivers, is that sometimes they will have different rules applied to them. For example you might have to sign a waiver saying "you cant use items" or "you aren't allowed to use steal cards."

I'll probably make another update about difficulty tommorow.