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Story Update:

Ok I've realized that I need to focus on my story. The reason why is because of this video.

You guys probably already know of this video because of the post I made 2 days ago. His first tip in the video was about winging it. It made me realize i needed a story. NOW i do have a story, but it wasn't quite finished in all areas and now that I changed my open world to only 2 maps (and added a lot of side quest), there some stuff i have to write. So for now on I'm going to make some post about my story. I hope that still interests you. I'm sorry if you're interested in more of game design updates but i really have to focus on my story. If it makes you feel better I'll probably be talking about the ACT system as it is important to my story. Speaking of ACT system.

ACT System Update:

Well this will be short. I have to beat the idea of "don't be too ambitious" in my head, because I want a lot of cool ideas in the act system, but i have to be reasonable and ask myself if I can do it. So I have a plan. The ACT system is mainly used for side quest, so I'm gonna prototype an NPC that can be used well for my ACT system to see how long it takes me. I really hope it goes well, because I like all that I planned for the ACT system. It would be a shame if I have to cut something out in order to meet what I can achieve. I'll see what I can do.

Story Recap:

I feel the need to recap a bit of the story (and some parts that I added to it). You wake up in an underground bunker with no idea of who you are. You meet "The Opponent" (A.K.A my dealer). He's basically your introduction to the game. He introduces you to the battle system and ACT system. He brings you to the surface where you see this huge mountain that has a face on it. The mountain introduces himself as Mt. Go. After that, the Opponent leaves you be, which leads you to talking to Mt. Go. 

Mt. Go is your introduction to understanding the world in a way. He can tell you a lot of stuff, like how this whole world is actually inside a music box... yep. THEN, when you're done talking to him, that's when you're free to explore. 

There's a lot of mystery to unfold, like why are you here? Why is there a lot of weird looking people. Why is this world in a music box? Answers you will find in the full game >:3

Lets talk a little bit about the Opponent:

I want to clarify that the Opponent is different from the Dealer in Buckshot Roulette. I cant talk too much about the Opponent as I want him to be a mystery to yall, but the only thing I will say is that the Dealer and Opponent fit the message about addiction. Which is really the only thing they have in common. If you know, the Dealer represents how addiction is harmful. The Opponent also represents that, but in a unique way. There's still some stuff I have to figure out with his character, but it's getting more clear on how I want to write him. See you all soon.