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(1 edit)

Hey guys. It's out now. Again it's just for the battle system. I definitely learned some things when making the beta, that i plan to fix when the full game comes out. I hope you enjoy this pretty short experience. Thank you all for reading.

EDIT: Again its only for Windows, because my game engine (RPG maker VX Ace) doesn't support mac or Linux. but when I use RPG Maker MV, it will be better. Right now I need to rest, I'm kind of tired and still kind of sick ):

Beta Battle test.

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It's a great beta, I really like the art style. I know this is still in development and many features will be later added but I would like to share my personal opinion:

1.It needs more feedback & sounds for when the player or the "Dealer" make a move.

2.I think it would be very nice if you could add mid-combat dialogues. So the player could learn more about the intentions of the "Dealer" (It would also make it a lot more distinguishable from buckshot roulette)

3.A few animations would be a nice touch too. I have no idea how hard implementing animations in RPG Maker would be, but I'm sure that it will make battles much more intense & immersive.

I know you have probably thought about implementing these features before I mentioned them, but it is still a good reminder.

Anyways, good luck!

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Hey thanks for the response.

To answer opinion 1, i just wanna say thank you. I completely forgot to add some sounds in certain areas and i apologize for that. Also what do you mean feedback? do you mean like how much damage you take? I understand that RPG maker shows damage numbers really quick, which I want to fix later on.

And for #2, It's interesting you say that, because i was debating on whether i should or shouldn't. Also just to make it easier for me, ill call my "Dealer" simply "The Opponent." The Opponent does have a backstory for his intentions. It's just that I wanted to plan it for the full game because I'm still wondering what I should do for his character. For example, in the full game I plan to create side quest and in these side quest, you'll find some info on the Opponent. 

For #3, Yeah RPG Maker's animation system sucks lol. However i plan on doing something like cell animation. Cell animations basically means drawing a picture all over again frame by frame instead of the static basic animations I have. I think this will work for my game since i like the imperfect look especially for my crayon art style.

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I agree with you, crayon art style mixed with the imperfections caused by cell animation sounds very fitting.

By feedback I mean, anything that makes player's input, more impactful. For example in Buckshot Roulette,  If you successfully shoot the Dealer, he gets thrown out of the camera view for a few seconds. Or when you fire a blank at him, you hear the trigger going off but nothing happening to the Dealer. These are both feedbacks that the game sends to players, one is for when you do something correct, and the other one for when you make a mistake. 

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ohhh, ok I understand now. There's a bit of a problem when it comes to RPG maker and it's animations, because you cant animate the enemy except for weapon and items T_T

BUT THATS OK. RPG maker does allow me to play videos, so i can do something for when the Opponent gets hurt, it's that it'll have to be regulated to a cutscene. Unfortunately it'll take longer because I'll have to do this for every NPC that challenges you and also unlike 3d animation, you cant take the same animation rig and apply it to another NPC. I don't think this will be a problem since I wont have a whole lot of NPC's that attack you but I'm trying my best to think of when the full game will be released because I want to have set deadline. Anyways thanks for the reply if you have more questions about what I plan further, or any ideas you would like in the game, then by all means ask me :3