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Developing rhythm-based mechanics in Unreal Engine 5 using Quartz

A topic by gantoine created 7 days ago Views: 39 Replies: 1
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Hello everyone,

I'm new to this forum, so apologies if this is not the right place for this question.  I'm trying to develop rhythm-based mechanics in Unreal Engine 5 using the Quartz scheduling system and I am looking for guidance on how to sync player actions and input to music using this system.  So far, I've done a lot of research and have been able to create and set a Quartz clock and sync in-game events to the beat of music, but I'm not sure how to handle anything that involves player action.  Any help is appreciated.  Thanks!

Quick redirect: go to the Unreal Engine forums. I've actually never heard of Quartz, I'm one of the few ue5 devs that is on the forums here, and fewer are offering programming advice. Good luck, though.