Hello everyone,
I'm new to this forum, so apologies if this is not the right place for this question. I'm trying to develop rhythm-based mechanics in Unreal Engine 5 using the Quartz scheduling system and I am looking for guidance on how to sync player actions and input to music using this system. So far, I've done a lot of research and have been able to create and set a Quartz clock and sync in-game events to the beat of music, but I'm not sure how to handle anything that involves player action. Any help is appreciated. Thanks!