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Any technical tips for implementing multiplayer in my game?

A topic by LynnBoass created 15 days ago Views: 105 Replies: 1
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Hi everyone! I'm the developer of ToWhere?  We're currently working on the multiplayer of the game and we want to make it "P2P", so the players could play with each other without the centralized server. If someone here will give me some tips how to implement it in Godot I'll be really grateful, because I'm struggling with it already for a week. I'm gonna try Noray plugin for it. Thanks in advance for any guidance!
Feel free to reach out on Discord if you feel like #Lynnboass

I don't use Godot, but I have tried this method of multi-player before. You will want to use the Steam API, as that will allow for features such as invite to game, but you won't have to worry about port forwarding and such. You can also use it to setup a lobby system so random people can join random people's games if that's what you need. You should use dedicated servers, though, if the game is competitive because the host might have an advantage due to lag. Hope this helps :D