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Devlog #3 - Composing another loop - Ostinatos and using repetition at the right time

A topic by Geek & Uke created Jan 18, 2021 Views: 212
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Hey guys! Hope you are well and safe out there!

On my third Devlog, I will be walking you through my process to compose the track "A Memory to Forget". This one is specifically aimed for Game Devs interested in music. Will be talking about pleeeenty of cool stuff, including use of ostinatos, articulatons and so forth.

This is a way I found of giving something (even if a tiny amount) back to the amazing Game community. 

If this is something you enjoy and would like to support me, consider listening to my new album, A Game Composer's Pilgrimage Vol. 1, released this week on tacgmusic.bandcamp.com and leave feedbacks/follows there should you wish to :)

Let me know if there is anything else you want to hear in the next Devlogs. Next week, my initial idea was to upload another episode on VSTs and editing the loops in a way that it repeats seamlessly, but comment below if you would like to read something else.

Hope you guys enjoy!

All the best,

Thales Guimarães (TACGmusic)