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Part-time Maniac

219
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12
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10
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A member registered Dec 11, 2020 · View creator page →

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Really cute and cozy! Other have mentioned about the readability of the shapes, may I suggest a solution?

Wooden Animal Tetris

You can draw the neurons in distinct shapes like this. The shapes would retain their cute characteristics, while you can dramatically improve their readability. Much clearer this way I think.


Overall a great entry! Had a lot of fun messing with my brain (literally).

Gotta go read some more facts to improve my terrible score lol. Didn't expect a trivia game in this jam, but the game works really well with the jam's limitation. Overall good work!

Very decent entry! You've nailed down a fantastic core mechanic, intriguing enough to keep the player's attention, while also deep enough that you can create quite a few more levels. Since this is your first game jam game, I'm gonna point out a few things that I think you can work on your next jam:

  • A core mechanic is just, well, a mechanic. Without other bells and whistles like art and music, the game feels more like a plain math problem than an actual game. Try to decorate it a bit next time: choose a theme, design the art around that theme, pick some sick music, etc.
  • You obviously know a bit about level archetypes, even if you don't realize it. May I suggest you this reading material for your next puzzle game, so that you can dish out interesting levels with ease for your next jam?
  • During the development of a game, there are a lot of things that seems obvious to you, but the player won't understand them at all. Sure, you know exactly where each lazer goes, its orientation, its length and blah blah. But that's because you've been programming and staring at each lazer for hours, while the player did not. After completing a feature, I suggest you sit back and think about whether the player can understand the feature immediately, and if not, then how much explanation you will need to put in. If you have friends or family members, you can give it to them and ask them to play blindly, with no instruction, to see how well they understand a game. That's what I'd usually done for each game jam.

Overall a decent entry, and your first game jam entry too! Pat yourself in the back, read all of the comments other people have written, play some more games, and prepare for the next game jam. It only gets better from here, good luck!

The space-spamming mechanic could be explained a bit clearer at the start, but I've figured it out after a while anyway. After that it's pure fun! Not a lot of 3D games in this jam though, so seeing this makes me really happy :D Overall good job!

Dude, I can feel the love and passion OOZING from the art style! Gameplay feels snappy and smooth too. Overall I really like it!

Decent stuff! Feels like Dicey Dungeon with a modern theme. The UI could use a bit of work though, and various times during gameplay I wish I could lock certain dice before re-rolling. Overall good work!

Really unique and well-polished game! Has certain depth and charm that I love in puzzle games. Animations are smooth and juicy. The only thing I don't really like is the heavy dose of chromatic aberration :< . Overall this is probably one of the best entry in this jam I think.

Really good game, with just the right level of challenge. Slightly on the lighthearted and comedic side as well. Would make a really good mobile puzzle game if you can make it works with touchscreen I think. Overall I love it!

Thanks for pointing out the bug, what a silly oversight from me. Also thanks for playing my game, and good luck with your submission!

Really slick camerawork. I've tried to use Cinemachine in the past but I didn't get anywhere near this level of slickness. Decent  gameplay with creative use of limitation. Also looks super cute. Overall I love it!

Really polished. Others have said that the controls are a bit weird, and I do agree with them, but still this is a very polished game compared to other entries. The storytelling is cute and simple, and doesn't feel lengthy. Overall, this is a short and sweet game!

Wow a 3D game! The AI is quite lively and made me feel like I'm playing against a real player. The only problem I have is that the ranged units run a bit too fast, so fast that they often outpace my tanky units. Aside from that I love everything else. Good work!

Feels a bit clunky and silly, but weirdly satisfy to play. Reminds me of masterpieces like Getting Over It. Perhaps that game inspired you?

No, YOU are beautiful, 10/10.

Really fun and polished, and feels super good to play! The only suggestion I can think of is that you might need a better story of why the character has to block all of the bullets. Maybe there's a crowd of civilians around the arena? But in the context of a game jam, I think this is already perfect!

I love the use of electric coral. Instead of mindlessly swim to the corner, I have to balance between swimming and attacking. Nice work!

I didn't know being able to choose which tetromino to place can be this challenging. Very interesting!

The game fits the theme well while also being fairly easy to understand. The controls might need some adjustments though as I find it a little bit unintuitive. But overall nice game!

You are correct, I'm not like 100% addicted to it either :<. It still needs tremendous amount of refinement but lots of peeps love it so that's a temporary win for me.  Thanks for the honest feedback! And be quick, only a few hours left to vote!

Sorry about not having a colorblind mode! During the jam I did think about making the game more accessible to colorblind people, but I don't really understand colorblind and I didn't think I had enough time to implement that feature. I'm going to educate myself to better support colorblind people and if any of my stuff targets a wider range of audience, I will surely put a colorblind mode in it. Thank you so much for playing and for sharing your thoughts!

Whoa, new high score! I'm gonna put it on the grand display. Thank you so much for playing <3

Super cute! I love the diverse range of characters and each of them seems to have their own personality as well! The attack moves are surprisingly strategic as I also need to plan them in 2D space. A very lighthearted and relaxing game in a sea of clunky mess (mine included). Well done!

Thank you so much! Sorry I didn't catch the stream, but I rewatched it and I love your response! 

Looks fantastic! The visuals are definitely one of the best for me so far, with pretty advanced-looking lightings and effects. The gameplay, however, could use a little bit refining. The strokes feel way too overpowered for me, and I missed a lot of shots because of that. Camera angle is manual and while it does give you the freedom of maneuver, it is quite hard to control and does not automatically snap to the dice after a stroke. There are a few more suggestions as well, but I think you can consider those two first. Overall, nice work!

Really atmospheric! Zombies sometimes stuck if they're crowded and I don't really understand the dice's cooldown mechanics, but aside from that, it is a super solid and super fun game. The leaderboard is genius as it makes the game much more engaging and even I attempted to get a good score as well. Overall nice work!

Props to you for making a local multiplayer game in a jam! It certainly has its own potential, but in the context of a jam it definitely cannot shine. Gameplay is fast and fun, with many different weapons and maps to keep the game fresh. Tutorial took me like 5 seconds to read, super simple. Visuals are nice, music feels well-made. I tried to put myself into a multiplayer-perspective, and personally I think it's really good. Overall nice work! 

Very interesting! The concept is pretty neat and incorporates the dice theme really well. SFXs are clean and responsive and the splash art of the game is beautiful. But I want to mention a few possible improvements. The first thing I noticed is that the score scaled too fast, after a few seconds I stopped paying attention to it completely. Another thing I would like to change is my health: it is way too generous so I didn't focus on dodging attacks at all. And the dice mechanics is fun but complex, so you might want to spend some resources building a proper tutorial (if time permits of course). Overall for a jam entry, this is pretty neat! Good work!

Love the game, especially the camera angle. Everything feels so smooth and relaxed, beautiful work!

Interesting! Rating count is surprisingly low for a fantastic game like this, you should leave comments on other people's game and advertise your game on discord. That being said, I love the concept: the obstacles, the enemies, many different abilities to use,... all combined into one amazing experience! You could really make this into a full-fledge mobile game and I'll happily buy it. Overall great work!

Fun game, kept me on the edge the whole time! I think you should start small like $1 as the money counter overflow pretty quick. Nice art and I love the jazz. Overall good work!

Very interesting! I'm not sure if anyone has suggested this, but please add more guns! Shotguns or miniguns will transform this game into an amazing chaos in my opinion. Overall the most creative one so far for me, great  work!

Nice art choice! Wished that there would be more powerups but this is still impressive for a 48h submission. Overall good work!

Not very dice-related take on the theme, but I must say that the game is quite fun and the visuals looks really good. Controls are snappy and feel good to use. I know that everyone has their own vision for the theme, but this game just need a little bit of randomization or something even more dice-related to be golden. Overall good work!

This is so beautiful! The 3D die-shaped stage is genius and  opens so much more possibilities. Really well-designed puzzles combined with an atmospheric environment makes me want more and more of this game. One of the best games I've played so far. Awesome work!

The fact that you made this without any game engine is super impressive! The periodic pausing mechanic combined with the uncontrollable randomness of the dice really complimented each other. Further expansion of the game should include new enemies and some projectiles in my opinion. Art is nice and clean, SFX is just right. Overall awesome work!

Really interesting! I love the little story the game offers, while also not compromising the dice-rolling theme. The artwork looks super nice and the sound effects are done right. Overall I love it!

Control is a bit confusing as I can't wrap my brain around the 3D space and I jumped off the die so many times. I think giving the little caterpillar a shadow would be a good improvement. Aside from that, quite an interesting idea with decent execution. Good work!

Really striking visuals! Snappy controls allow you to rotate the die with ease. The SFX and the visual effects clearly telegraphs everything so you don't have to worry about randomly running out of time. Overall clever design!

Polished and really fun to play. It feels super satisfying when your plans go the right way and when the other side rolls higher dice, it surprisingly doesn't feel unfair for me. Overall a very well-designed game and I absolutely love it!

Super calming, healed my soul from the brain-melting puzzles I've played. Very unique!