Oh nice. Looking forward to the update. Checkmate Charmers was one of my favorites from you.
Nekolag
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Ah, that is actually nice to know that the game can be played on Linux with emulation. I've had some people play my games with WINE before.
I must apologize for still using the old version of GameMaker that doesn't allow me to port my games anywhere else than Windows. I'm just most comfortable with that engine.
Hope I could some day spend some time to learn Godot or some other handy game engine.
Good review there. Helps me come up with stuff to update in the game.
I can agree that the bosses have unnecessary amount of health, just some of their attacks are tied to their current hp. I'd need to adjust that as well.
Technically you can keep holding the attack button and the player will keep shooting, but at a very slow rate. I'm hoping that the shop/upgrade system I'm planning to add will help with making the game more accessible for people of varying skill levels.
Oh yeah, and those eyes, gotta fix em.
Wonderful new game from you. I found it quite fun to play more and more of it. Managing your energy to research stuff to gain items is an interesting concept. And the map is randomly generated, so each try you get something new to explore and solve. The sound design is stellar as well, fits very well with the game.
You keep making these characters looks so lively and cute and full of detail. I enjoy the short interactions they make together. Well done indeed.
Aww, thank you for checking my game, I really appreciate the feedback. It is clear to me that my game needs some refinement, so I'm planning to work on an update once the voting period ends. That could included additional bosses, and your twin boss idea could work nicely with my other friend's suggestion of a boss fusion. I'd also wanna explore bosses where the screen keeps scrolling forward, so you'd need to be constantly moving.
Oh yeah, I did make my music, I did struggle a bit. But I think a mix of chiptune and some synths/midi instruments made the music sound game-like enough with some energy to it.
Great to see so many interesting and exciting looking horny projects been made here. Hope you all are doing good.
I feel that the second week of the jam for me has been slower. But I'm still glad I've been making progress. Often times I just end up going with the first idea that comes to mind, can't use up too much of my time for planning and thinking. Anyways, here's two more curvaous creatures I've managed to work on.
Oh wow. Amazing characters and smooth animations. Kinda fun idea to make the gameplay be based on chess. Somehow I really enjoy Kate's looks.
Aside from that maybe it could be more clear from the get-go which piece is which. Perhaps hovering mouse over them shows if it's a pawn, knight, etc. Also could there be an un-do button in the future? But that's probably hard to implement.
Great work so far looking forward for more to come.
I'm very interested to see your game as well. There's so many possibilities with that idea, I'm sure it'll be great fun. Your games are quite fun. As for my game's controls... Heh, I've learned from the past. You can just hold the jump button and the bird flaps her wings automatically, same goes for attacking with the attack button. You just need to recharge you flaps by landing and feathers by not attacking for a while.
Alright, good to be back in Strawberry action. Hope every one is doing good and not getting over stressed or anything like that. Certainly this year I wish not to repeat my last year's mistake of not having a clear goal in mind and wasting time on some aspects of the game.
So this year I wanna work on something I'm more familiar with, that being monster girls fighting each other. I'll see how many encounters I'm able to add, but I'm not trying to over-complicate my project too much. I wanna just enjoy making a game and perhaps learn some new tricks.
Anyways, here's two forest critters that might attack you once my game is released. Live of a birb sure is dangerous...
Loved this game very much. The secret level is a challenge. I've seen some JOI before and playing it was pretty fun.
One thing I'd like to say is that it's hard to focus on everything when the gameplay happens one the right side of the screen, all the sexy stuff happens in the middle of the screen and the PP meter is on the left side. I can't really look at multiple parts of the screen at once.