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Nekolag

157
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622
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A member registered Sep 27, 2018 · View creator page →

Creator of

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Oh nice. Looking forward to the update. Checkmate Charmers was one of my favorites from you.

Heh, that's a cute name for a game. Your art is always cute and fun. The small choices you can make in the story are good, hope there'd be more interactability like that. Some music and sound effects could really spice the experience, even if just stock sounds.

Well, you need to have progressed in the quest enough to be asked to talk to her.

No, I won't be working on this anymore.

Ah, I see.

Well, I can help you by telling that the pervs are located in the bathhouse area, somewhere in the eastern parts. In the mall you can find a pharmacist, ms Clinic, who can help in one part of the quest.

Such sweet girls having sexy fun. I love angels and demons.

Hope to see you make more of this.

They grew so big, I very much enjoyed.

Such great tunes. These go well with horny gameplay.

Good to know. May I know which boss you encountered the crash? While working on an update I found a crash with Jinmom when she was trying to attack the player after the player got defeated and therefore didn't exist anymore.

Ah, that is actually nice to know that the game can be played on Linux with emulation. I've had some people play my games with WINE before.

I must apologize for still using the old version of GameMaker that doesn't allow me to port my games anywhere else than Windows. I'm just most comfortable with that engine.

Hope I could some day spend some time to learn Godot or some other handy game engine.

Fun role-play idea for sure and I enjoy the artwork featured as well.

Quite artistic expression. I can appreciate such love and beauty.

Good review there. Helps me come up with stuff to update in the game.

I can agree that the bosses have unnecessary amount of health, just some of their attacks are tied to their current hp. I'd need to adjust that as well.

Technically you can keep holding the attack button and the player will keep shooting, but at a very slow rate. I'm hoping that the shop/upgrade system I'm planning to add will help with making the game more accessible for people of varying skill levels.

Oh yeah, and those eyes, gotta fix em.

I really enjoy expansions of all kinds. So sexy to feed ladies breast expanding potions. The animations and moaning were great.

Looks promising and plays well. Would be cool to see this game be developed further. The idea is fun and I love the goblin designs.

Oh I managed to beat it. And interesting ending there.

Such great challenge. I hope to try to beat this sometime after the voting period ends. I enjoy the sound effects you used here. Visually the game looks wonderful too.

Perhaps you should be revived automatically, because pressing R gets tedious after a while. Or just let any key to revive you.

This is what I'd call satisfying. They squishy sounds and the soft body physics blend perfectly with the music and the gameplay. Enjoyed it a lot.

Wonderful new game from you. I found it quite fun to play more and more of it. Managing your energy to research stuff to gain items is an interesting concept. And the map is randomly generated, so each try you get something new to explore and solve. The sound design is stellar as well, fits very well with the game. 

You keep making these characters looks so lively and cute and full of detail. I enjoy the short interactions they make together. Well done indeed.

Oh my, so many tentacles, just for her.  I enjoy the dirty talk she gives for you. And the facial expressions too.

Heheh, sweet.

Nice to know! Thanks.

Heh, thanks for checking the game.

Nice to know. I hope to adjust and tweak the gameplay in a later update once the voting is over.

Certainly one fix I wish to make is to prevent bosses from dealing damage to you once you've drained their hp.

Aww, thank you for checking my game, I really appreciate the feedback. It is clear to me that my game needs some refinement, so I'm planning to work on an update once the voting period ends. That could included additional bosses, and your twin boss idea could work nicely with my other friend's suggestion of a boss fusion. I'd also wanna explore bosses where the screen keeps scrolling forward, so you'd need to be constantly moving.

Oh yeah, I did make my music, I did struggle a bit. But I think a mix of chiptune and some synths/midi instruments made the music sound game-like enough with some energy to it.

Alright, good to know. Feedback is helpful. I got some plans to make a patch after the voting period, that adresses any potential feedback I get.

Hmm, I guess more animalistic monster girls have a less broad appeal.

I enjoy the variety in character designs, lot of cute hot people. The gameplay loop is simple fun and figuring out the perfect match gives a nice reward.

Thanks for the feedback. It really helps. I must admit I rushed the release to get the game done before the game Jam's deadline. So I missed some important features and fixes. I'll hope to release some fix patch after the game Jam's voting period ends.

Great to see so many interesting and exciting looking horny projects been made here. Hope you all are doing good.

I feel that the second week of the jam for me has been slower. But I'm still glad I've been making progress. Often times I just end up going with the first idea that comes to mind, can't use up too much of my time for planning and thinking. Anyways, here's two more curvaous creatures I've managed to work on.

Oh wow. Amazing characters and smooth animations. Kinda fun idea to make the gameplay be based on chess. Somehow I really enjoy Kate's looks.

Aside from that maybe  it could be more clear from the get-go which piece is which. Perhaps hovering mouse over them shows if it's a pawn, knight, etc. Also could there be an un-do button in the future? But that's probably hard to implement.

Great work so far looking forward for more to come.

I'm very interested to see your game as well. There's so many possibilities with that idea, I'm sure it'll be great fun. Your games are quite fun. As for my game's controls... Heh, I've learned from the past.  You can just hold the jump button and the bird flaps her wings automatically, same goes for attacking with the attack button. You just need to recharge you flaps by landing and feathers by not attacking for a while.

Alright, good to be back in Strawberry action. Hope every one is doing good and not getting over stressed or anything like that.  Certainly this year I wish not to repeat my last year's mistake of not having a clear goal in mind and wasting time on some aspects of the game.

So this year I wanna work on something I'm more familiar with, that being monster girls fighting each other. I'll see how many encounters I'm able to add, but I'm not trying to over-complicate my project too much. I wanna just enjoy making a game and perhaps learn some new tricks.

Anyways, here's two forest critters that might attack you once my game is released. Live of a birb sure is dangerous...

I love the oldschool visuals. Simple gameplay, but it works. Don't ya just hate when you try to bang and you miss and your PP just flies off. At least the world is saved now.

Heh, very funny ride. The genital option was a great addition.

Seeing her getting filled up is quite kinky. Hope she can take even more in the future.

Beautiful art and animations. Sounds are great too. I enjoyed it a lot.

The default walking speed could be little faster in my opinion and sometimes the opponents and I would get stuck in the wall collision.

Loved this game very much. The secret level is a challenge. I've seen some JOI before and playing it was pretty fun.

One thing I'd like to say is that it's hard to focus on everything when the gameplay happens one the right side of the screen, all the sexy stuff happens in the middle of the screen and the PP meter is on the left side. I can't really look at multiple parts of the screen at once.

Heh, such fun idea to be the guy trying to censor the content while also trying to keep the audience excited. Great job.

That's cool to know. Good luck.

And yeah, people have asked me for browser and mobile ports, but I'd have to change my engine of choice for that, which I've considered doing.