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jasonmcleod

50
Posts
7
Topics
9
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18
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A member registered Oct 06, 2016 · View creator page →

Creator of

Recent community posts

This game helped me recognize why I'm not as good at FPS games as I think I am 😥

I love this. This is one of those games where you remember how far 4 colors went back in the day. I didn't end up joining the jam this year so unfortunately I can't vote.. but I will damn sure come back and play.  I want this OST just to put on in the background while I work all day 🤤

Thanks for playing! Glad you like it! We will probably work on some balancing and small tweaks after the lowrezjam wraps up completely. Let me know if you have any suggestions or feedback!

This is a game I will come back to to complete. I love the Ikaruga inspiration (I made a game with that same flip mechanic because I love that game so much). 5/5 on all categories my friend! Amazing work!!!

This was a wild ride! Amazing work on the uniqueness of each level and the cutscenes between them. I played this one for longer than some of the others because it kept me interested. I was playing while on a call reviewing games with the guy who worked on my game with me and we both kept shouting "woahhh!!" every time some new effect or transition popped up. Attention to detail and polish is outstanding on this one!

SO JUICYYYYYY! This game had just the right amount of panic and feedback to keep me hooked. I really like the level "loading" with the trip up from the underground bunker. Very nicely done!

Can't go wrong with Mr Driller! The oxygen level was pretty generous so I never really felt to stressed or encouraged to hurry up. Great execution on a great idea! Certainly a good fit for low resolution!

I had a tough time grasping what I was supposed to do but there seems to be a lot more here than meets the eye. It reminded me of Atari games that just drop you in with limited understanding but that was kinda nostalgic :) 

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I watched a video of this and almost rated.. but then I played. 5/5. The level design, the music, the pace of mechanics being introduced.. the checkpoints.. and the HIT BOXES 😍

It's one of the only games I could not put down. I completed it with these stats:
9:50 time played
1/11 Crowns? (probably?)
17 deaths
340 jumps

Now I want to skip my next meeting and top that score.
Very well done!!!

PS: I actually saw some of the updates on twitter and was worried about the subpixel animations but making that a setting (defaulted to off) was a brilliant touch.

Pretty authentic to a real Tamagotchi! I didnt understand the Tetris part and it seems to require you to play forever or just lose to get out. Artwork was very well done. Great job!

I like the concept quite a bit but the resolution restrictions made it feel a little forced. It would be really awesome as a game that was allowed to take advantage of higher resolutions but I think you're already aware of that 😉. Heartbeat audio was a good call. Nice work!

Pretty challenging! It I must admit the stage with 3 passcodes was a bit too hard and I did end up bailing out. The use of screen wrapping was really awesome and added a whole extra layer of puzzling which made the resolution feel like it went further. Great job!

Very well done! The movement got a little frustrating with the unforgiving corners, but then I realized I should shrink a little to account for it. Level select was a nice touch! Boss difficulty was a little weak but I was impressed by the different phases. Nice submission!

Nice! Thanks for playing! If you can keep your kill streak (kill-o-meter) full you will have a chance to get powerups on every kill.

I couldnt figure out how to activate the exit but I did crush some chickens. Pretty fun little game!

Only took a few seconds to figure out what to do and how to play which is awesome. The input combos to pick pieces up was a little tedious but once I got it working I started getting a little better at it. Challenging for sure which means I'd come back and play again. Great job!

Pretty cool idea with just enough predictability. Graphics are simple but that does help keep the distractions and visual noise out of your way! 

Im not sure how well it would work at true 64x64 rez. I would play it again though! Nice work! 

Only took a few minutes to figure out the controls and then I had a blast! Played on phone but will def be back to try it on my PC. Very polished! Well done!

I had the same audio issues but I thought for a moment it was part of the emersion. 

I played your game on desktop and really enjoyed it! Mobile didn't seem to work, but you're probably aware of that. If you post your game on itch you will probably get even more feedback!

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I am pretty new to Unity but I have a bunch of experience with Javascript / canvas / phaser. I am hoping to work on a new Unity project so I can learn it quickly. Let me know if anyone wants to share ideas and possibly team up! Discord: Jeezle#5973

Any issues having a background color behind the characters? 

https://en.wikipedia.org/wiki/ANSI_escape_code

Green block with :. as the text for grass ect.

I'm planning on using telnet (and possibly xtermjs) which will be fully text based, but will be pretty convincing that it's a graphic.

I am using an Apple bluetooth keyboard paired to my Note 9.
In all other apps, the arrow keys function as expected.
In TIC80 they appear to be bound in the same was as the escape key.
I've seen a few other posts regarding keyboards on android, but nobody is reporting this same issue.

Thanks!

Love the log cabin stuff!

I am trying to find some more time to work on my project, and could use a hand with pixel art if you are still not locked into a team already.

Let me know if you want to chat about ideas!

Haha thanks for playing!

Lots of great ideas suggested by these fine folks. Appreciate the feedback!

Appreciate the kind words! Should be easy to add the things you mentioned. Thanks for taking the time to add your feedback!

This is some great feedback! Will see about making some tweaks once the hackathon stuff is wrapped up!

Thanks! 

Thanks for the heads up! Just pushed a fix.

In regard to the build command: 

You'll need to find a blueprint for an item, let's say a drill, then type "build drill".

It will list the required parts, and indicate which ones you have. If you are good to go it will ask  you if you are sure you want to build that item using the tool you have equipped. If you confirm, you will attempt the build. If you have enough skill you will likely succeed. 

Dismantling things, as well as building things, will boost your assembly skill.

Thanks for trying it out!

Thanks! The whole idea started with the concept of having to trade with other players - but the interface for that got really confusing and I waited far too long to try to implement it. Appreciate the feedback on the common area! Will likely push some updates after the judging period is closed. Thanks again!

Windows download is being flagged as dangerous by chrome :|

Buddy and I played this for a bit and really enjoyed it! Nice work!

Woah 1 minute ago.. I JUST checked.. then joined.. then saw this.

I'm thinking pico-8, or a javascript game with no external scripts.

Says frameworks are allowed - is the 3k limit including the framework? That may exclude about... all of them.

Lost and found 

Ha! Thanks Jupiter :D

I've made some adjustments to make it a little more fast paced. Was really fun watching you work out the concept for sure.

Your series is such a great idea, definitely inspires me to keep posting stuff I'm working on!

Came to ask same question about using a dice, or having to make it. I'm good with cutting it out :)

Thanks for the question, and the answer!

Towerfall! Nice work on this! I've been looking around for a good place to start with platform controls -- what you have here is done really well.  Any chance you can post the p8 file? Hoping to learn from it.


Thanks!

Thanks everyone, I'll check out BASin :)

I'm interested in joining this jam, but I have no experience with ZX Spectrum Basic :)

I have done some things in pico-8, and work full time as a javascript developer so these things should help me out.. but I have so much to learn, and that part is exciting. :D 
I spend a lot of time writing stuff in qbasic way back, so I'm sure to have an overwhelming amount of nostalgia power me through.

Should I spend time experimenting with something like this: https://www.worldofspectrum.or...
or does that go against the spirit of the code jam? I'll certainly be tinkering with straight up basic, but wondering if an "engine" is more or less cheating for this event.


Thanks!