Audio Finally Came to Life🎧
For a while now, Biomancer has been able to load audio assets—music, sound effects, heavy files on disk—but that was about it. The engine knew what a sound was, it just couldn’t do anything with it yet.
This changed, I finally wired up the missing half of the pipeline: runtime audio control. Now Biomancer can actually play audio it loads, and not just play it, but control it the way a real game engine should.
Full Devlog:
https://fearcode.itch.io/biomancer/devlog/1104343/audio-finally-came-to-life-in-biomancer-
Biomancer (The Game Engine) is 72.1% complete.
The whole project is 38.4% complete.



































