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Deli SK

21
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1
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A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Thank you.

Yes, that was the last thing that I was working on, but it didn’t make it - a pause and death screen menu. The “right” into the game was intentional, as you don’t have enemies / threats until you buy an upgrade.

Thank you.

I’ve had a nice idea for a music and effects. that would fit really well - unfortunately not enough time. Next time, the music will definitely be a bigger priority :)

Thank you,

I was kinda aiming for a short experience with a way to play for a long time, if the player is interested. I’ve had a score mechanic in mind, but didn’t have time to execute it.

Thank you :)

The concept came right after I’ve read the theme. I was so excited about it I’ve forgot to eat for the rest of that day :D

Amazing visuals. The game in a game feeling was fantastic :)

Thank you,

The models were from asset store (the “trailer” car that you are buying was me remodeling the original car :D), but I’ve retextured them, to better fit the theme I was going for.

I am still considering diving deep into blender, to see if I can model at least something more than a cube or a rock (smaller cube) :D

Thank you.

The sounds were truly missed. I had picked the music already (I knew the genre I was looking for so I’ve put a playlist of royalty free music in the background while programming), but no time to include it.

Super enjoying experience.

Great idea with the mace actually hurting you as well.

The fact that the enemies were slightly pushing the ball was a nice touch.

Thank you,

As I’ve said in one of the previous comments, the AI has super simple rules, but yet behaves in a pretty pleasing ways. Also the actual following of the player was an emergent behavior that was just a coincidence of the two implemented rules coming together. Shame that I haven’t had time to implement mines :D

Thank you,

I’m just a bit bummed out that not everything I wanted was inside. Nvm, next time I will be better prepared :)

For such a “simple” art, it was done so well - nice, catchy and consistent.

For me this was the best entry I’ve played so far, (not biased, even though I was thinking of a similar concept :D, generally this theme got me so many ideas almost instantly)

Thank you :)

Interesting, I’m now curious on what is the issue. The audio though… Yeah - there is unfortunately no audio. I had selected a few tracks and actually had a brilliant idea for effects, but I didn’t have time to put it in. I’ll be better prepared next time.

If you want to know more, let me know :)

Thank you for the kind words :)

I’m just a bit bummed out I couldn’t add more content - I’ve prepared everything, so just couple of hours to get more weapons, AI variants, or carts. I’ll see if I can add more after the upload restriction will be lifted. Also was thinking of releasing the code - but I would need to clean it up a bit - it is super messy :D

If you want to know more, let me know :)

Yes, that was a huge oversight on my part. Glad that you’ve overcome it thou and could enjoy the intended experience :)

The generation was actually super easy - three small “systems” working together.

  • generating not present tiles around a target (player)
  • random distribution from a set of objects for each tile (multiple instances - one for “resources” one for “decor”)
  • automatic removal based on distance to target (player)

If you want to know more, let me knoww, I’d be happy to respond :)

Thank you.

The AI was actually super simple, It had two “motivations” One is to get as close to you as possible, while other is trying to go the same direction as you, then just interpolating based on the distance. I’ve constrained their inputs in the same way as players (constant accelerate and limited turning). It got super interesting when I made them a bit faster, or turn better than player. My fault for not having some enemies actually have those values. :D

If you want to know more, let me know :)

Thank you. The idea popped super quickly

Unfortunately, the content part was lacking - I had everything prepared, so adding new carts would be easy - but I didn’t have time.

If you have any questions / suggestions, let me know - I’d be happy to respond :)

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Thank you :)

That was actually very easy - cobbled it together while I was too tired/dumb to work on anything more complicated. A simple state machine with hardcoded states, enabling/disabling components on enter and leave state.

If you want to know more, let me know :) I’d be happy to tell more :)

Amazing entry. Loved the idea and the art was super cool. It got pretty hard very quickly - or I am just a noob :D Honestly, the dance part was the best. 10/10 would dance again

Really cool, it took some time to get used to the behavior - I still could not get too far tho :D

Great job! It was super fun, great concept, but as the others pointed out, got overwhelmed very quickly. Loved the music

Really cool little game - Loved the art, sounds and puzzles.