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Arzza

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A member registered May 20, 2021 · View creator page →

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I like you put it in a nice way ... you could have been more direct: the difficulty is just way too hard xD
But thank you !

Music and sound does a big part in the feeling of "old school", so I'll sound like a broken record (badabum tss): well done!

Thanks a lot for your feedback!
We are aware that the skill page is not clear enough (in what it does and what you can select), came a bit late during production! We have some fixes ready ^^

I feel very stupid do not have passed lvl 3 xD but I realized I was not alone - very cute presentation though! very polished as well !

I got curious based on the pictures and gosh I loved it! Really well done!

Fun concept :D very well done!

Nice game! love the style!

Nothing else to add to what was said ^^, nice visuals :D

just one word: Amazing - well done! 

Amazing result for 48 H!
I got stuck at one puzzle but the concept is really clever!

Art is awesome, heavy gameboy vibes with the audio and cute concept. Big congrats to the team!

Really nice presentation! and great concept! really well done!

That is amazing !! :D
game incredibly polished for a Jam - congrats !!!

Thanks a lot for your feedback!
The soapy effect has also been noted on our side (and a new version waits the end of the voting to be pushed), unfortunately catching those requires time and a lot of playtest both usually lacking in Jams ...

You are not the only one complaining about a button to restart quickly. We shall see how to answer that cleverly!

Nah you're not bad, it is also something I noticed (the soappy effect) and in a new version (to be submitted after the results) we corrected that. Sound is to be improved 100%.

No need to be sorry :) - I was a bit frustrated that I couldn't get information on my health or my damage for example.
If I had to give a boring example: a health bar.

Very nice game :) love the bullet time effect!

I'm missing a bit of information to really grasp the full gameplay loop ^^. I would also suggest to add a reason to move around - you can play without moving currently ^^.

Lovely game, missing a bit of feedback imo, but great work !

Nostalgia kicked in for me ! A mix between Mario and Double Dragon - nice work :)

It is a really good base for a "flow game" I could see it go faster and faster and faster...
Nice work !

To add details to what my dear friend said, we use rigidbody and mess up with the velocity (in the very big broad picture, I let the coders of the group answer in more details).
Designers had access to several variables to tweak everything, as example for the normal jump: we controlled the height of the jump the length when going up, the length when going down (the jump is not just a simple arc, it is the mix of 2), the velocity to go up and the max fallspeed when going down  (we can make the character go high super fast and then "float" until reaching ground). Finally we could tweak how much air control you have.
All of this is roughly duplicated so we set a "small" jump and a "high" jump, then based on your input you lerp in between :)

Glad you liked it !!

I guess I'm not the only one traumatized by having to mow the lawn! the simple fact that you can drift made my day :D

There is room for improvement to go from fun to super fun - well done!

With some additional / better feedback I would have enjoyed it even more!

Examples: I don't know how long I'm supposed to try to survive / The last Boss Wings of hell shoots red bullets on a red background (seems not the best combination xD?) / I don't see when I'm getting hit (and having some frames of invincibility could have been nice).

Regardless - well done :)


 

A bit confused at first - then I read the instructions and kept playing for too long!
Cute, clever and well made!

If you continue on this it would probably deserve an economy / balancing pass (you can easily have one card stacking up to 8 coins :D).

Last but not least: I'm deeply impress by the number of cards specially thinking about the process behind! 

this was a surprise! 

As everyone said really impressive job! Though it can feel a bit repetitive (what about a toad that needs water ! Or an animal that stops from time to time?)

But overall loved it :)

Thanks for playing it!
As for the confusing mechanic, I guess you saw in the comments you are not the only one ... and we know ^^.
Unfortunately nothing we can change for now, but as soon as votes are done it is something we shall improve!

Thank you <3 !

Thanks for the feedback and playing!
the confusing part is unfortunate, but we know why (more tutorial / more explanation) ... to be taken in account for next game jams!

Cute, addictive and efficient. Some feedback missing here and there would have helped the overall experience (I want my ego to be fed when I remove 5+ logs :p).
liked it !!

thanks! For the barks... it is a bug ^^'

Indeed - Finishing the game is not hard, We will add a scoring system related to the number of sheeps you save. Which should make it easier.

Thanks for the feedback!

Fun little game! Some overcooked vibe ^^

I really enjoy the art - attracting and pleasing :). The way recipes are presented could use some work or maybe it is just a progression presentation (number of different drinks presented in each lvls) as the "memory" challenge is very interesting.

A nice feedback to add would be, once you have mixed, to know if your mix is correct or wrong - I wasn't always sure if it was the next drink or if I was wrong (specially if 2 drinks of the same type are one after the other).

Overall - really liked it :)! All the best!

I MADE IT - after 18 attempts !! 

I tried to play it without instructions, couldn't achieve much. I then read the first instructions (how to interacct) so I joined everything like a crazy maniac, nothing happened. I read the last part of the instructions (what to do / how to win) and started doing something. After 15 attempts I gave up ..; frustrated to not have fully understand the logic behind the values changing xD.

I must say - as strangely as it may sound - I loved it. Yes, a lot of work remains on the UX part (not art, just feedback information, why does things happen and how) but there is a mine sweeper vibe. With some work on accessibility, it could even reach the level of simplicity of 2048.

You first game in a game jam? my god! wish I did as well on my first one xD. All the best!

It was fun, indeed limited content - but game jam ^^.
I had to die and retry many times to get to a decent score xD 

What an experience ... chill, calme, relaxing, I loved it. Some said it very casual here, there is definitely range for challenge.
The présentation is clever, sober and stunning. Very inspiring!

All the best!

thanks ! Glad you enjoyed it :)

Good call on the lines, now that I think of it... we are not colorblind friendly :/ will add to the different point to modify ;)

Thanks!
We are definitely aware that we need to tweak how the sheeps react with the line. We will improve that part.
We took one approach on the dog movement, maybe not the best for gameplay (best production choice for 48h though)

I LOVED IT.
Becomes a bit repetitive, but the concept is AMAZING, controls are nice (the hardest part to pull of in this genra) and it looks cute!

Well done!

It deserve some polish but the overall idea is really interesting and works - choosing the path to pull of a tactical game in 48h...I respect that! Other said it before me, I'm missing a lot of information to make tactical decisions (why / when / how are my allies moving? / why/when/how does the enemies flee?) - the représentation of turns in time is also interesting and a lot of mecanics could use thant (maybe some moves use less time?) and if you wanna push the military aspect you could go for 06 00 instead of 6:00 ;)


Good luck!