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(+1)

whoa hey tic-80, that's a first

this is very charming, especially the juxtaposition of little black critters against a bright cheery townscape, haha.  it's simple but in a kind of arcade way where i don't mind replaying it some number of times.  also i love upgrades.  tasty.

that said i think you have a slight design problem here.  it seems like the obvious optimal strategy, which the game almost explicitly encourages, is to just convert a couple screens and then return to the factory.  because the cops are brutal and easily three-quarters of my play time accomplished absolutely nothing, because i'd have 30+ drones and then waltz onto a new screen, bump immediately into a citizen, get trapped in a conversion, and be shot by a cop one foot away.  and there is nothing i can do about this whatsoever.  so the only solution is to play extremely conservatively and "bank" my drones whenever i have more than a handful.  there's no real downside to doing it; i lose out on the bonuses, but they're very small, i probably wasn't going to get them anyway, and they don't remotely make up for losing 30 drones.

also i assume the collision is tile-based here and that has definitely killed me a few times too because trees do not look like they are that big haha

i had a good time!  i say all this in the hopes you can make even better times

(1 edit)

I wanted to try TIC-80 out and this seemed like a good opportunity to make something simple that people would play. That worked out well enough, I used most of the things it has to offer I think.

Indeed, as the game says in the menu, it is encouranged to not get everyone: I basically could not figure out a better way to make it feel punishing if the cops get you and went with the “very hard arcade game” feel.

The collisions are tile-based, yeah, unfortunately I don’t think it’s possible to get them smaller than 1 tile without doing some magic that I am not skilled enough to do, or hard coding them manually somehow.

Thank you for playing.