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The polished presentation really sets a neat mad science mood! There's a lot of visual detail with a good selection of music, ambient noise and sound effects to set the atmosphere. I don't think I've seen a Strawberry Jam game that had extensive voice acting!

What you do in the game feels a bit vague, even after instructions, which I think is the point, but there could be a bit more user feedback regarding performance. Some additional labels on the controls or a manual to refresh your memory may help with that. Perhaps a couple of progress meters could go up or down to show how you're doing? They would also also be something to watch while waiting for the next issue that you need to fix.

The screens sometimes changing on their own and controls getting locked confused me at times. I think that the game should let you do whatever you want but punish you in a clear way for doing the wrong thing rather than restricting your actions. This approach may add some engagement and offer a learning environment for new players. Another way is to visibly hide some of the controls until they become relevant.

The writing felt fitting for the setting, enough to give a taste but leave plenty of mystery. You've done a great job of really putting the player in the seat of a sci-fi control panel with plenty of immersive details!