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I like the art direction with the pixelated games and more detailed reward pictures. A lot of the sprites looks nice but are not integrated into the environment in the best way possible. If there's 4x pixel upscaling happening in a scene, I want to see all the elements equally blocky with pixel-perfect placement to complete the low resolution illusion. 

I appreciate the game variety. It's quite ambitious to try to make several functioning minigames, each with its own set of art, code and even a unique intro in a single month!

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You've nailed more of what we wanted to do with the art, but time wasn't friendly! Typically I do more sprite work, and we have a hybrid style that would have been fun to incorporate. The background environments were a first pass that was on the dock for total replacement, but that clearly fell short ^^;

Thanks for understanding the ambition! I only started coding games in November, so I wanted to really try an come up with a good set or prototypes that we can expand on, and improve the art and gameplay as separate titles.

Our other release Shoot or Cute! has a bit more fluid integration of the art concepts, but I feel like I've learned *so* much this last month.

Thanks for the feedback!