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Hey, really appreciate the comments, thanks!

Yeah I definitely agree that armor and weapon loss causing problems long. It was something I implemented right near the end when I was trying to come up with reasons for the player to choose to start from floor 1 each run instead of always taking the shortcut -- if you take the shortcut you probably won't earn enough gold to have good equipment on your next run.

What i've been considering instead (if I ever decide to expand the game) is having upgrades purchased in town be permanent but more expensive, with additional temporary upgrades found as drops in the dungeon itself.

I definitely think you should expand the game if you have the time. It's very promising.

I like your idea of finding gear upgrades in the dungeon itself. It takes care of allowing players to overlevel too easily and gives a lot more motivation to explore the floors. Maybe the smith can keep his temporary stat boost ability with just a couple of upgrade levels available and diminished effect. Something like 10%-30% attack and defense boost that disappears after one run.