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That was very fun.

The sprite order is a bit off though because dead bodies were shown in front of the living which got distracting after the absolute carnage I just wrecked on the trolls.

The mechanics were very interesting and made the game exciting as I tried to figure out how things worked while protecting the vessels. I still don't know what they were for though. Perhaps they should recharge your shield automatically until destroyed?

Slinging the soul well around like a ball and chain was great. It would be nice if it actually followed the chain path instead of going straight towards the player. I know this would be both unrealistic and difficult to implement, but it would make the game more fun as I trace patterns across the screen before the portal whips around, wiping everyone out. 

Though not the most polished or complicated , it is probably the most fun game I have played here and I am glad you made it.

Lol that chain took most of Friday and a chunk of Saturday morning to get working that well. I had to fight the urge not to keep working on it. I can't believe I forgot the corpse layers. Thank you for the feedback. This is a game I think I will definitely come back to and update.

Cool. I look forward to playing the updated version. I used GameMaker for a while and have no idea how I would have added the chain mechanics, so good job with what you did manage.