Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Handling takes some getting used to but it feels really good when you're managing to use the walls to recharge your move/ fire, adds some interesting gameplay challenges. I think starting the player in a stationary position and letting them plan out their precise moves feels better than the frantic levels however. Maybe having a way to weigh your ball down to stop it bouncing so you can line up shots (as well as more precise turning) would turn this into a pretty amazing puzzle platformer.