I really really love just how over the top this game is, in just a few minutes the player turns from a singular ship to what is essentially a gigantic mech with size and power on par with the boss. Collecting dead enemies or just enemies in general I've seen done quite a few times with other game jam games, but this one is by far the most fun. The controls are easy to pick up and play, the enemies are never too hard but still require some strategy to defeat. Although this game is definitely on the easier side of GMTK game jam games, I wouldn't have it any other way because the game is just SO MUCH FUN!!! The game has the best pacing of any game jam games and pretty much any single player game I've played in recent times. My biggest compliant is that the game wasn't longer, I think it should definitely be expanded with more enemy types, more bosses, and much bigger rooms. But this complaint doesn't affect my rating of the game and leaving the player wanting more is the best reaction you could get from a game jam game. Another tweak I would make would be giving the enemies and the enemies you pick up's bullets' sound effects, their absence feels kind of off. But overall it was a short ride that was some of the most fun I've had playing through games on the GMTK game jam. WELL DONE!!!
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Scrapsweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #26 | 4.278 | 4.278 |
Overall | #242 | 3.907 | 3.907 |
Originality | #346 | 3.944 | 3.944 |
Presentation | #1101 | 3.500 | 3.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dead enemies join together with the player
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really stylish and punchy roguelite bullet hell! This fits perfectly with the jam theme and is just an overall great game!
There were some issues I had where I would enter the next room and immediately be hit before I could react, so perhaps a slight delay to enemies or room start time as the player transitions in would be nice. Also, perhaps removing the pickup delay once you clear the room so you don't have to wait around as much. This game could really be a solid release post-jam with more mechanics and polish :) I hope you continue it on!
Good job!
Binding of Isaac with my own heap of trashed robots? Sing me up.
Awesome fun and love the guitar riffs in the back.
This game plays amazingly, everything feels really punchy and responsive! Would love to see more great work!! :)
One of the best submissions I've played so far! I got a liitle bit angry when it poped the ending screen. It's really fun to play, a bit scary at the start; but the sense of power multiplies every room! Really really fun, well done!
Wow nice! It feels amazing to shoot and kick the enemies around. I had a feeling the game was really fair, I was really happy about the telegraphing that the boss did to announce where and how it strikes and the natural power-up feature by attaching the enemies to you, picking them back up when they fell. Really great game, good job!
Ahhhhh I love this chaos. Let me be honest, half the time I didn't know what I was doing, but I had a whole lot of fun not knowing.
Very cool! I love the chaotic battles and "juice" of the screen shake and sound effects. My main gripe is that the boss battle feels a little drawn out. Making it shorter or simply adding a health bar would probably help with that. Other than that though, I love it!
More people should see this game, I really love the chaotic battles and the art is very nice. Very Good Game =)
This game is epic! Collecting the bodies of enemies to use as shields and weapons is super fun, and especially satisfying because you see how significantly stronger you've become just by looking at yourself. And it's so rewarding to have struggled a little at the beginning, starting off underpowered, only to snowball rooms full of enemies after you build up some armour. Not only is it a cool concept, it's executed super well, the enemy and cover placement is fair, and the AI is simple but effective. And the final boss is frickin' awesome and a good challenge.
It was so fun accumulating enemies, but the difficulty curve was really weird - the game got easier as it went, with the exception of the boss. I love the concept of a level being about trying to get enough enemies to beat the boss, and this could be taken really far with some more mechanics!
Amazing. I had so much fun. Everything is put together perfectly. Had to play it 3 times to beat the boss, but by the third time I had an unstoppable army with me XD.
Everything is just top notch. Also the soundtrack is amazing.
All starts 5/5.
Great job.
Have all the stars! This game is amazing, a very well put together, tight experience. I can't get farther than the four or so rooms but it's so fun. I'll definitely be coming back to this one.
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