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(+3)

The Berlin interpretation is one of the most creatively stifling I've come across in game design.


This is why Rogue Lites will always be superior to Rogue Likes, one is allowed creativity to refresh the genre, while the other must stick to remaking the same game forever.

(+2)

Maybe that's why the Berlin Interpretation is nowadays considered a bad joke, even by many old-timers, and pretty much ignored.

(+1)

Well, that's the thing with art (game development included), there are no strict rules. Therefore I agree that Roguelikes and roguelites can have their own rules.

 I agree with creativity part. With roguelikes, player will have to like the core gameplay they offer before player could get deeper, literally. While with roguelites, player can also be creative and upgrade their characters to fit playing style.