I made this game as a tool for AI research . I have received the following review from an online forum. dcsan 14 hours ago from what i see you have to guess a w...
so first the changelog before the update on the rework: (i just found a problem with the build: there is a drill placed as far as i know you cant delete or use...
OK, I have been very sick recently so I haven't been able to complete as much as I wanted to, I did manage to get a Title, Settings and Leader boards Screen up...
Week 4, Pick-ups, Environmental Conditions, and In-Game UI The itch.io version of this document is limited by restrictions on the size of images. Some images ar...
Now updated so that it's usable on mobile; I thought my old responsive layout was fine then I got stranded with only mobile devices for a few weeks, checked it...
In v0.04d - Added: Keyboard inputs - w, a, s, d + Arrow keys for Movement, 1, 2, 3 for Interact, Attack, PickUp. Added: Clicking on blue lines aka game grid now...
It was so much more work than I thought it would be, but version 1.0 is available for purchase. It is marked as Early Access, but this is the full release with...
This week, the project team focuses on more design elements of the game. Levels The technical team congregated via Discord to work on more of the levels. This w...
Patched the bug of not automatically saving. Better compatibility with previous saves (when [s]teps = 0, show efficiency = 100%). Also, efficiency will never ex...
I am pleased to announce the update of the UV Tololoche VST to version 1.1.0! This update brings a series of exciting new features and improvements that we are...
Pada minggu ini, kami memfokuskan untuk membuat sketsa dari level design kami. kami menentukan alur pemain, tantangan apa yang di hadapi dan item apa saja yang...
This release was focused on fixing bugs and also to polish the dashboard UI. I'll break down the big changes below and list some of the other fixes. Share Code...
I’ve made a game, yay! It’s not perfect, yet , but it’s playable. Now how do I tell you about it? It’s a tiny roguelike. Primitive, one might say. You e...
QualityScaler 3.5 changelog. ▼ NEW Multiple GPUs support ⊡ It's now possible to select up to 4 GPUs for AI acceleration ⊡ Based on the GPU index (visible...
‘Presentation and Graphics’ is the subject of this week’s devlog. Overview and implementation This will be a short devlog as I achieved far less this week...
This post is written in English and German. Hi everybody, Between writing I made some progress so here’s a small update for you. Two further rooms are (almost...
God's Cards is out now! God's Cards is a game that I have made in less than 3 hours in order to submit for 3 game jams. The themes that were used are "In the zo...
Hello everyone! Can you believe it's already May? I can't believe how fast time has passed. Today is May 16th, which means it's update day. The next update to l...
This week, work continued on Scunthorpe Specials with a bug fix firstly; the pumpkin, which had a regular collider, was changed to a trigger in order to prevent...
Just a quick update for you all with some requested features from some of the players, and some more. Changes: Added icons to each element in the list to show m...
Unfortunately due to being evicted Dealing with multiple real life problems all semester I was not able to finish all my work but At least I was able to get eno...
I left off the last dev log starting scene progression and now I've completed it. Every Scene in the game now has a button to navigate back to the main menu and...
Hello guys, today I'm going to show you the progress of Prenup Struggles: -I'm currently planning to do product date system to determine which product is able t...
🎩 Special Ability Hats Discover hats that grant unique abilities, adding strategic depth to your runs. Whether it’s enhanced speed or powerful attacks, eac...
When rolling your attack dice you may roll the highest result, for a d6 this would be a 6 of course. Once you roll this you can then roll an expanded dice up to...
I see this item being used as either a High risk reward item or an item you stumble upon See its magical effects and think you're all good and then you get a...
Pup Panick demo 3.0 is out now! What's in this version: -Changes on the backgrounds, with more textures and details. -Improved / fixed some dialogues and genera...
This is a large update, with lots of changes across the board, so there is a potential for bugs. Please let me know if you find anything! Major changes New gove...
I've been finding it difficult to get much feedback. So I've opened up almost the whole game for testing! I've also boosted the starting hearts and skulls to ma...
This update just replaces the card graphics with the following pack: https://modernmodron.itch.io/the-arcade-arcanum . A modern adaptation of the original Rider...
Still haven't finished the party dialogue, but there is a new party member to recruit in Ch.3, Stringer the Bard, along with a new side quest. Also, new script...
``` 0.0.1 - Stabilized cycle spawning - Reduced cycle time from 8 minutes to 4 minutes - Add the cycle that something spawns on to the stat panels - Slimes atta...
After a commentor ( 5ig0p ) asked why no pixel artists normally don't include spines to their books it really got me thinking that it could be a fun addition to...