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Devlogs

Can you come up with a strategy?
1
I made this game as a tool for AI research . I have received the following review from an online forum. dcsan 14 hours ago from what i see you have to guess a w...
snapshot 2 change log + info rework
so first the changelog before the update on the rework: (i just found a problem with the build: there is a drill placed as far as i know you cant delete or use...
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New Maps and Cutscene
-Updated images for title screen. -Updated World Map -New Cut Scene in the beginning. -Changed MC -Additional Story...
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A Dragons Quest Update 4 : Presentation and Graphics
OK, I have been very sick recently so I haven't been able to complete as much as I wanted to, I did manage to get a Title, Settings and Leader boards Screen up...
1 file
Week 4 Pick-ups Environmental Conditions and In-Game UI
Week 4, Pick-ups, Environmental Conditions, and In-Game UI The itch.io version of this document is limited by restrictions on the size of images. Some images ar...
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7th Update: More dungeon props!
u pdate v1.7 - Added More Dungeon Props -Added 2 target dummies, 2 flags, 1 skeleton cage, 1 wooden gate -Added more animated props! - Added Floor Switch (5 fra...
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Better mobile support
Now updated so that it's usable on mobile; I thought my old responsive layout was fine then I got stranded with only mobile devices for a few weeks, checked it...
Timeless Labyrinth: Celestial Conflict - Demo V0.04d
In v0.04d - Added: Keyboard inputs - w, a, s, d + Arrow keys for Movement, 1, 2, 3 for Interact, Attack, PickUp. Added: Clicking on blue lines aka game grid now...
Volume 3 is in development.
1
Also fixing bugs and mistakes...
Visual novel and a game.
Full Release of StoneChess
Major Update
It was so much more work than I thought it would be, but version 1.0 is available for purchase. It is marked as Early Access, but this is the full release with...
1 file
Devlog 4: Levelling Off!
Game Design
This week, the project team focuses on more design elements of the game. Levels The technical team congregated via Discord to work on more of the levels. This w...
Devlog 4 - Improvement
Game Design
-...
UTAS group project
2.0.1
Patched the bug of not automatically saving. Better compatibility with previous saves (when [s]teps = 0, show efficiency = 100%). Also, efficiency will never ex...
2 files
Update 1.1.0 - UV Tololoche VST
Major Update
I am pleased to announce the update of the UV Tololoche VST to version 1.1.0! This update brings a series of exciting new features and improvements that we are...
2 files
DevLog Week 2
Game Design
Pada minggu ini, kami memfokuskan untuk membuat sketsa dari level design kami. kami menentukan alur pemain, tantangan apa yang di hadapi dan item apa saja yang...
UI polish - Build v0.9.8 Released!
This release was focused on fixing bugs and also to polish the dashboard UI. I'll break down the big changes below and list some of the other fixes. Share Code...
Release
Major Update
I’ve made a game, yay! It’s not perfect, yet , but it’s playable. Now how do I tell you about it? It’s a tiny roguelike. Primitive, one might say. You e...
QualityScaler 3.5 - image/video AI upscaler app
QualityScaler 3.5 changelog. ▼ NEW Multiple GPUs support ⊡ It's now possible to select up to 4 GPUs for AI acceleration ⊡ Based on the GPU index (visible...
1 file
Devlog - Presentation and Graphics
‘Presentation and Graphics’ is the subject of this week’s devlog. Overview and implementation This will be a short devlog as I achieved far less this week...
Death Count
-added Death Count (Resets once you win and Quit the game)...
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3.6 changes!
in this update, I've changed some icons and I also created my own story! I removed some stuff but I think it's pretty good!...
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Small Update ,Project Devonia : Manticore' (PD:M)
This post is written in English and German. Hi everybody, Between writing I made some progress so here’s a small update for you. Two further rooms are (almost...
Out now God's Card!
1
Game Design
God's Cards is out now! God's Cards is a game that I have made in less than 3 hours in order to submit for 3 game jams. The themes that were used are "In the zo...
1 file
Rise of the Village Hero 5A Update 1st May update
Hello everyone! Can you believe it's already May? I can't believe how fast time has passed. Today is May 16th, which means it's update day. The next update to l...
1 file
Devlog 4 - 19/05/24
Game Design
This week, work continued on Scunthorpe Specials with a bug fix firstly; the pumpkin, which had a regular collider, was changed to a trigger in order to prevent...
Small Update
Just a quick update for you all with some requested features from some of the players, and some more. Changes: Added icons to each element in the list to show m...
1 file
Week7: UI Design Concepts
Unfortunately due to being evicted Dealing with multiple real life problems all semester I was not able to finish all my work but At least I was able to get eno...
Week 6: Pixel Arts + Pixel Impostor
here we go Pixel art came surprisingly easily to me...
Dodge em or Give up- cleaning up progression
I left off the last dev log starting scene progression and now I've completed it. Every Scene in the game now has a button to navigate back to the main menu and...
Week 5.1: EC
Jaz Is from a world of black and white Who found the Toxy one day and opened it and ended up in the new world...
Aggiornamento!
Aggiornata l'avventura per adattarla al "silver standard" di Rinascimento 2.5...
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Week 5: Iterative Design Concept
Here we go My final render of Toxy Probably one of my favorite things to draw now...
Dev Log #3 (19 MAY)
Hello guys, today I'm going to show you the progress of Prenup Struggles: -I'm currently planning to do product date system to determine which product is able t...
NEW BUILD OF SOWRD OF GLADIA HAS BEEN RLEASED
Major Update
🎩 Special Ability Hats Discover hats that grant unique abilities, adding strategic depth to your runs. Whether it’s enhanced speed or powerful attacks, eac...
1 file
Expanded dice = Critical hits
When rolling your attack dice you may roll the highest result, for a d6 this would be a 6 of course. Once you roll this you can then roll an expanded dice up to...
Week 4: Color Scheme Variants
Here we go All 3 Type of color schemes I even threw in a bonus one That I think will be the final design...
Week 2: Exploratory Design Concept
I see this item being used as either a High risk reward item or an item you stumble upon See its magical effects and think you're all good and then you get a...
Pup Panick demo 3.0 and what's next
Pup Panick demo 3.0 is out now! What's in this version: -Changes on the backgrounds, with more textures and details. -Improved / fixed some dialogues and genera...
2 files
Devlog 05/19/2024 [Movement & Distance Updates]
Reworked movement, range, and cover mechanics to fit in theater of the mind option. Updated starting armor stats to adjust for balance...
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v0.9 - Policy and politics
1
This is a large update, with lots of changes across the board, so there is a potential for bugs. Please let me know if you find anything! Major changes New gove...
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Sing Out in the Darkness
Major Update
I've been finding it difficult to get much feedback. So I've opened up almost the whole game for testing! I've also boosted the starting hearts and skulls to ma...
2 files
New Card Graphics
This update just replaces the card graphics with the following pack: https://modernmodron.itch.io/the-arcade-arcanum . A modern adaptation of the original Rider...
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Warlordocracy Early v14.8
Still haven't finished the party dialogue, but there is a new party member to recruit in Ch.3, Stringer the Bard, along with a new side quest. Also, new script...
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Mini devlog update
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``` 0.0.1 - Stabilized cycle spawning - Reduced cycle time from 8 minutes to 4 minutes - Add the cycle that something spawns on to the stat panels - Slimes atta...
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Book Spines
After a commentor ( 5ig0p ) asked why no pixel artists normally don't include spines to their books it really got me thinking that it could be a fun addition to...
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