TLDR: 2 new secret endings Progress reset key (F7) Misc changes Hello everyone. I’ve been away for some time, but I’m back. Currently working on more games...
Time for some soundtrack! Thanks to the talented Andrei Olinic who kindly accepted to share his work, we have now a track for each boss + an ambient sound for e...
Change Log: Bug Fix: Potential fix for game crash at end of Cave deck Bug Fix: Stopped extra cards being included in "Unlocked Cards" list for Meadow Deck...
Hey folks! I apologize for the lack of communication over the past month. My "real life" job has had me working on a big project for the last several months, an...
°∘ Hello again fellow murii! We’re back to bring you a fresh update, with the most important change ever - the Muri has clothes! Apart from no longer runni...
The Halfway Mark Will's route is now halfway written, which is when my writing speed really picks up steam. As of the end of chapter 2 we're at 37.5k words. The...
Sweetest Valentine has been updated to version 1.6, this time featuring a Turkish translation by Tsukimi! You can check them out @tsukimi.707 on Tiktok and Inst...
- Added a missing movement limit to level 6 - Made it possible to delete blocks with the middle mouse button - Fixed the undo breaking in certain circumstances...
May 30 is the release date for Steam Early Access! While I still have a huge list of improvements I want to see in this game, it's time to move on over to Steam...
I had previously missed the browser based version update with the release of PicoQuest v1.3, so I’ve included it along with the downloadable demo version. You...
Fixed a bug where rejecting Quill's third date cause a file not found prompt in the game Fixed a display bug with Quill's sprite display in Seth's ending...
Well, I reckon it’s that time again. Devlog time! First off, I hope y’all have been doing alright the past month or two… or three... anyway! We have a pre...
Lots of fun new stuff as I'm gearing up for Next Fest next month! - Fixed a bug where having a controller plugged in forces you to use a controller - The factor...
What's New: New "Auto-Sort" checkbox power-up that becomes available after 12 minutes of playing New hotkey to swap a whole row of memory pages at once (with Sh...
207.40 - 'beta' branch Added default gamepad binds for ability page left/right, zoom in/out, walk and auto-attack-nearest. Added icons for gloves and wings mod...
Added 4 bonus levels Added a reset level option Fixed "exit to title" option in binary versions Changed tutorial text to mention picking tiles back up...
Just designed a fully-working ✨ WORLD MAP SYSTEM ✨, here it is in action! Other additions include: Level Intro! Redirect yourself with Evlie's dash, cancel...
Hello, all... I just wanted to write a sort of apology because I haven't really done any of the stuff I said I'd do following the finale release. And also just...
Well that sure was a lot of work last month! Hope you enjoyed the new File and updates to Methods ! Since then I've been working on Hangout Three. Time for anot...
Hello everyone. It’s been a while since the last update. I haven’t posted much, but I’ve been working on new content. I’m now ready to announce the DLC...
This is a large update, with lots of changes across the board, so there is a potential for bugs. Please let me know if you find anything! Major changes New gove...
Hi everyone! Here comes the long post that I alluded to recently on our social media: What's Next for Lovebird Game Studios. Buckle in! You all know that I like...
Back to regular updates, I hope. Now that all of the main content is finished I'm finally dealing with all the quirks left behind in the process of finishing th...
- Added Spanish in the full Steam version of the game. - Changes have been added to the full version of the game. https://store.steampowered.com/app/2907190/Apr...
Hi everyone! It's been a few weeks now since we've released the first public version of Big Hunt's prototype. We are delivering today a big patch including...
Skin & Scales: Chapter Two is NOW AVAILABLE Thank you everyone for your patience for this chapter’s release, I hope the content proves worth the wait! Please...
Build v0.37 ---=Changes=--- - All weapons have had their Damage/Stats adjusted (mostly up) - Bee themed weapons and weapon skills have been added All recipes ar...
Hey everyone, Thank you so much for all your interest in the Dungeon Deck demo! It's been awesome to see so many new players over the past few days, and hear al...
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
Greetings fellow gods, I know many of you have waited for this day. Today we have a new magic combat skill called Floromancy for you. It's, of course, the elven...
💀 What I'd give for just a few more days with you... The Kickstarter for the new A Date with Death DLC is live NOW! Help us fund five extra days, new art, ne...
Bewitching Sinners DLCs are currently in production! First is Bewitching SInners : Harlots which as the title suggest adds a little more spice into the game and...
Hey rulers, This update brings some extravagant new tools for Fascism and Communism, but most importantly - it makes it easier to share your world-dominating ex...
Timmy Failure is the founder, president, and CEO of Total Failure Inc. Total is Timmy's business partner and accountant Rollo Tookus is Timmy's best friend. He...
So after a week of tinkering I finally have the Module Editor and bonus DLC completed and released! Alongside this I also included several quality of life impro...
I’ve made a game, yay! It’s not perfect, yet , but it’s playable. Now how do I tell you about it? It’s a tiny roguelike. Primitive, one might say. You e...
Section 1: Progress Overview This week we focused on fixing some previous mistakes , implementing the inventory system, UI Sound FX and Environment, Section...
FIX : - The Statistics section with the Upgrade, was showing wrong number. - Put a Scrollbar in the Help Section to tell the Player that they need to scroll dow...
In this devlog I'd like to ruminate for a little bit on why I'm including a lute-playing minigame, a card-playing minigame, and puzzle chests. As I continue to...
If we want our creatures to feel interesting, they must be intelligent. An ideal way to make creatures feel realistic is to give them the ability to independent...
Hello! Pushing live a patch with the small updates and bug fixes from developing the Nintendo Switch port of Before The Green Moon. It should be safe to update...
This week I fixed the collision detection system, turns out it was caused by the fact that the normal and up vectors were the same, but due to the way floating...