Hi, Z-Fighting here
Edit*: Also Inspect sound is very noisy,maybe it will better witouth it, the sound is not inmersive
Hi
I just release my tool to everyone :)
UniFlux is a Tool to Handle Events and States in a Easy to use Hight Performant way
Here => https://xavierarpa.itch.io/uniflux
Also You can Download here in Asset Store https://assetstore.unity.com/packages/slug/250332
Hi, okok:
- The menu looks nice, but maybe can include the controls or in the first level appearing in the floor of the game like a sign
-maybe the flags showing a feedback when the player has contact with it (when you reach to a fake flag it feels strange 'cause idk if it's done or not)
this is a great example of what i tell
-Maybe Adding new obstacles in the game can be better, for example this level is same as another one but only with a wall, it doesn't have a new o interesting way to solve it
IMO it's looks great and it feels nice playing with the timing of the gun, some ideas:
* maybe in levels you can switch your weapon with other ones in the floor
* enemies (zombies for example) who only fetching your pj and you has to evade while you're trying to don't touch the spikes (tricky but maybe if it is well balanced may has interesting levels)
* Spikes that can move with a pattern can make your game with more timing moments and maybe increasing the fiero scenarios
(Here are a interesting link of the meaning => https://www.whatgamesare.com/fiero.html)
And of course, maybe a "go to menu" option haha or "level selector"