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Five bespoke combats, twice as many unique enemies, and special rules for powerful NPCs and their lackeys.
Your journey into the Dusk starts here.
mechanical merchants in a pastoral future
A pilot playbook for Beam Saber
Why stop at just fighting giant monstrosities when you could pilot one?
Work as a team through chaotic planet events to succeed in building your sustainable habitat and reviving the planet!
Salvage Union is a post-apocalyptic Mech tabletop roleplaying game with accessible mechanics.
A Salvage Union Adventure Module by Diogo Noguiera
A Salvage Union Adventure Module by Luke Gearing
A Salvage Union Adventure by Aled Lawlor and Panayiotis Lines
A collection of seven World Tendencies for Spectres of Brocken.
A pilot playbook for Beam Saber
1-page mecha TTRPG for 2-6 players
New weapon types and talents for the Lancer RPG.
A tabletop roleplaying game about making friends and then years later going to war against them in giant mechs.
A full third-party manufacturer for the Lancer RPG, with six core bonuses and five new licenses.
A fast and loose mecha rules zine for FIST ultra edition
A Lancer RPG supplement, featuring eight new full mech licenses, a variant frame, and additional mech combat tags.
Print & play solo & coop mecha combat
Three New Factions for Celestial Bodies
A pilot playbook for Beam Saber
A 3rd party Celestial Bodies supplement for experimental technology.
Sci-Fi Roleplaying on the Independent Moon
Fleshy Meat Mechs Battling In Space!
A Celestial Bodies 1 Page Scavenger space station.
A mecha tactical combat game where all you roll is initiative.
A 3rd party character sheet for the mecha TTRPG Celestial Bodies
A one-page TTRPG set on mars
A solo AI and Hex Crawling supplement for The Mecha Hack
an unofficial supplement for Girl by Moonlight
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