In 1.8 myself and some players had an issue with how acquiring abilities kind of betray's the fiction of DAWN and its inspirations (shonen battle manga). Though...
I've done further fixing to the game now: Improved Seek and Hidden: You can now Seek right after being attacked, target a 60 foot area, and if you are Hidden, y...
Why We Fight V1.1 Releases! Hello everyone and welcome to a brand new version of Why We Fight! We’re immensely proud of this update, bringing a whole heap of...
Update 2.0 adds the following content to the QRD: Drones & Vehicle Page Short descrptions for CPU/Access/Memory on the Hacking page Fixes: Minor layout errors S...
Hiya! Some nerfs were necessary as pointed out by Cole - I cannot update the images while the voting is still in progress so right now here's the updated versio...
The Importance of Proofs Well, I've now received 3 proofs, one each from Mixam, Lulu, and DriveThru. The best of the three is definitely Lulu, and I'm working o...
The translation is well underway and I am happy to share with you new visuals! The table of content The Explorer playbook Extract of the core book about how to...
The character sheet update has arrived! A major layout shift has occurred. Armor values have been added to the injury tracks which have also moved to be more in...
Two major changes were made to Ground War. The first addresses how the alternating activation action economy favored larger armies over smaller but more elite f...
Multiple people have suggested that I create a Patreon as a place to store my dev blogs easier, display work in progress art for the book, and potentially even...
Italian and Dutch translations are now available! Dutch translation by ttRPG heartthrob Hendrik ten Napel . Italian version by yours truly. Both available for d...
Robert Cook asked about how to handle running in Old School Essentials style combat: Running: B/X does not REALLY indicate whether or not you can run in combat...
Dragonstayers were unintentionally broken, so I adjusted their Once Per Dungeon ability. And because so many people asked me: Entry 7 of the Weirdness Table is...
Updated wording for the “Getting Started” entry in character creation to include a simple mechanic for players and narrators to invoke a character’s Conce...
This is an overall explanation of how I usually walk through my art. In this one I needed to work on a cover image for the book. 1. I start off with some small...
Good morning, wolves of the realm! Little Wolves is live on BackerKit! The crowdfunding campaign for our game of folktales, fae queens, and shapeshifting werewo...
So, I have been fiddling with the idea of making a really small version of SSK and SK, the kind of game you can fit in 1-2 pages. I started scribbling for fun l...
Ho appena rilasciato la versione 24.04.5 di Un gioco serio . Per le persone impallinate come me di versionamento dei giochi, 24.04.5 significa che questa è la...
Giochi Jelly Games al Play Modena! Jelly Games Studio vi invita a Play: Festival del Gioco, per provare “Maestri di Eulalya” gdr sandbox in uscita in PDF il...
I thought I would take this opportunity to thank those of you who have downloaded the game and have (hopefully) tried it out for themselves! I wanted to make th...
Minor changes to the Core Rulebook, specifically regarding Armor and noting how Aspect Degree factors in. And some other fixes regarding a certain Invocation of...
I will admit that the image is made with AI and Canva. Doesn't mean it ain't the cutest mutated kitty you've seen this week. Hope everyone is enjoying the game...
It’s been a long time since I updated you on Zalanthar! First of all, I am running a successful mini-campaign with my group using Freeform Universal. This has...
The alpha release of the game, Walk in the Biochemical Park is now up! I wanted to do something with these handdrawn hex tilesets that were used for my past cam...
En français plus bas In English The art pack is now available! Under a Creative Comrades license! License: Thus you can use my 15 illustrations in all of your...
ENG IS BELOW! ITALIANO: Chiedo scusa per la lentezza e il piccolo aggiornamento, ultimamente è un periodo assai arduo e ho pochissimo tempo anche solo per pens...
First big update to Naiteborne. Lots of changes where due to the amazing feedback I've received from the various players that played at my tables! Major Updates...
I am adding extra rules for combat and magic into the Absurd Adventures. You can use them simultaneously with the base rules for more fun and creative roleplay!...
La versiĂłn .60 de Tipos Duros llega con grandes, enormes, novedades . Tanto que es el mayor incremento de contenidos de todas las versiones publicadas hasta la...
Version 1.01 fixes one of the examples in the main Trilogy document that incorrectly duplicated the text from the “Magic In Play” section to the “World In...
Major Revision 1.1.0 The Player's Guide and Gamemaster's Guide have been updated to revision 1.1.0. This is a major revision, meaning multiple sections of each...
Warded Wishes has been updated to version 0.91! The changes are listed below: Rules Cover slowly deteriorates if it blocks the maximum amount of Passes In playt...
First of all, we offer the deepest and most heartfelt thanks to everyone who has borne with us through the initial 0.9 release and returned much-needed feedback...
Dev notes An initial idea was born Strange that there hasn’t been a solo bot made for this old game. There’s 1 version in the period 1995-2024 that just say...
Description of classes changed to be less prescriptive and more interpretative; Characters start with 1d6+1 starting items; Initial modifiers changed to [+2, +...